To view this content, you must be a member of Crushing Krisis Patreon at $1 or more
Already a qualifying Patreon member? Refresh to access this content.
Comic Books, Drag Race, & Life in New Zealand
by krisis
My Indie Comics Month continues, but for this new guide for all Patrons of CK I’m skipping ahead from my sequential march through Image’s launch titles. Even though this comic launched in 1994, it’s the sibling title of yesterday’s brand new Guide to Cyberforce. It didn’t make sense to have one without the other or to cram them into a single guide. That’s why this new Top Cow Production guide got to skip ahead in line to reach you today: its my Guide to Codename Strykeforce.
Codename: Strykeforce proved the maxim that for every 90s team there had to be an even more extreme version. Even though Cyberforce was full of big guns and cybernetic limbs, we still needed a version of it who were mercenaries for money… right?
[Read more…] about New For Patrons: Guide to Codename Strykeforce
by krisis
It’s the final week of my personal Indie Comics Month and I have so many new guides to share with Patrons of CK! Of course, I’ll still be posting guides to indie and licensed comics in the future, but I set a personal goal for guides to launch this month which should reveal itself in full by the end of the week. This new guide is a massive step towards completing that goal, because it means I have now made at least one guide for each of Image Comics six launch imprints! That’s right, it’s my first Top Cow Productions guide for their original flagship title: Guide to Cyberforce!
Cyberforce was the original creation of Marc Silvestri for his Top Cow imprint at Image Comics. It holds the unique distinction of being the flagship title of an original Image imprint that is definitely not the most popular title from that imprint. [Read more…] about New for Patrons: Guide to Cyberforce by Marc Silvestri
by krisis
[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Are you ready to get political?
This trio of issues of Stormwatch play up the geopolitical aspects of the team in a big way while also serving satisfying action and backstory and fantastic arc. Despite some 90s tropes along the way, the title has hit its stride as a high-quality comic.
The opening two-issue arc of this run is firing on all cylinders. Issue #6 is the heftiest WildStorm comic I’ve read so far. It has political intrigue, finally gives the team around Battalion some depth, and continues Stormwatch’s genius streak of nodding to its implied deep well of personnel and their accompanying stories.
Then, #7 is a well-paced battle that limits the amount of reversals and people back from seeming KOs. Thanks to the lack of see-sawing, it has a legitimate “hooray!” moment at the climax, especially when the dispassionate Weatherman joins in piling on the enemies.
Brandon Choi wisely leans heavily on the caption boxes in issue six, helping us get reacquainted with the team – who we haven’t seen together outside of the special since the opening of the first issue.
This is at once a strength and weakness of Stormwatch. It has a large enough cast with multiple teams, historical personnel, supporting staff, and enemy mercs that sometimes I can go issues without ever being entirely sure of someone’s name or power.
That’s emphasized by the fact that we’ve stayed almost entirely with Battalion (and, briefly, Backlash) as our POV characters so far. At this point we know enough about Diva, Fuji, and Winter, but past that trio things get hazier – especially as Choi seems intent for us to pick up on their countries of origin from a few spare foreign words, which is a bit less than we had to go on in Giant Size X-Men.
Issue #8 adds a few surprising names to the credits – H. K. Proger co-scripts, and Jim Lee contributes layouts along with Scott Clark for Trevor Scott to finish. It’s also surprises on just about every page, which makes for an engrossing single issue.
Amidst a lot of great material, two things stick out in a big way:
One is Ripclaw and Rainmaker as indigenous characters without a lot of stereotyping attached. Sure, we get the opening monolog about the Apache Warrior, but otherwise they’re two heroes who the story happens to focus on in a clear callback to the first issue. It’s not “A Very Special Indigenous Episode of Stormwatch.” It also gets the politics right, by identifying the US forces as rogue agents on sovereign land (an interesting contrast with Stormwatch’s role in the prior issue).
Two, is that we get a great, brief training session with Battalion and Backlash that actually deepens their characters and advances the plot! It leads to another strong conversation with Backlash. Sure, it’s just setting up Backlash’s spinoff series, but why can’t Choi manage that on WildCATs!
Want the play-by-play? Keep reading for a summary of these two teams going head to head. Here’s the schedule for the rest of this month’s WildStorm re-read. Though both Kindred and Gen13 are referenced in today’s read, we’ve got some more WildCATs ground to cover first, starting with #8-9 tomorrow. Enjoy the light reading day!
Need the issues? You guessed it – never before collected! You’ll need to purchase single issues – try eBay (#6-8) or Amazon (#6, 7, 8). Since further Stormwatch series hit these same issue numbers, be sure to match your purchase to the images in this post.
[Read more…] about From The Beginning: WildStorm Universe – Stormwatch #6-8
by krisis
[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Jim Lee and Marc Silvestri made slightly different decisions about the continuations of their flagship properties, but both roads led to Image’s first major inter-imprint crossover, Killer Instinct.
On the WildStorm side, over half a year had elapsed since the release of WildCATs #4, which was supposed to be the back half of WildCATs #3, which came out another three months prior.
Sure, Lee and company had filled the void with Trilogy and Special #1, but a big part of the draw of WildCATs was Lee himself and he had been absent from both affairs. That was surely a motivator to continue the numbering with #5 rather than risk confusion of a third WildCATs #1 issue solicited in the same six months.
(Although, in his introduction Lee says the continued numbering was mostly for “psychological reasons” of not having to do another #1 issue – if only Marvel 2016 would re-read that memo!)
Silvestri had his own schedule struggle with Top Cow’s Cyberforce. The initial four-issue mini-series took ten months to complete – a year if you tack on the subsequent #0 issue. Maybe starting a new series could also be good for psychological reasons – Cyberforce would maintain a roughly bi-monthly schedule for the remainder of Silvestri’s run on pencils.
But, enough about calendars – what about the comics?
I was in my comic-buying prime when Killer Instinct hit the stands, and there was nothing that looked anywhere near as good coming from any publisher. That’s not all down to Lee and Silvestri, with Scott Williams on inks for both. I give a huge amount of credit to colorist Joe Chiodo and his team of separators.
These colors are over 20 years old and I’d still say they’re as good as high-gloss superhero comics get. From the metallic reds on Zealot’s boots to the greenery in Velocity’s training session to the pink energy discharge in Spartan and Heatwave’s faceoff, they all pop off the page without the sickly skin-tone gradients of modern books. He makes the comics look like a million bucks.
Killer Instinct’s story is slightly less sparkling. The concept of a shared past between claw-handed Warblade and Ripclaw has legs, as does their damaged love triangle with the conniving psychic Misery. The mistaken identity plus some psychic misdirection that brings the teams into conflict is tried and true comics manipulation to get heroes to fight each other.
The crossover has a firm set-up across two prelude issues and its initial pair of WildCATs #6 and Cyberforce #2, but then the final two issues are a muddle of unevenly-paced fighting. Misery never develops as a character and just gets shriller and more conflicted, and Warblade’s super power seems to be more about coming back from a good thrashing than having sharp, pointy fingers.
Lee and Choi seem to have a better handle on their team at the start of this outing than they did before, including playing up smaller personal moments amidst the carnage. The prelude to the crossover in issue #5 is by far their best issue yet, while #6 sinks back to the typical kinetic action sans relationships and #7 barely hangs together. It’s incredible to think Choi was scripting such a sure title on Stormwatch while swinging so ham-handedly here.
With Voodoo taken off the field early on and Grifter and Zealot fading into the background, there’s not much team for Choi to write. Spartan is still a boy scout, Maul still has a single line about getting bigger that he delivers repeatedly, and Warblade takes center stage.
Warblade gains a bit of depth from the exercise, but you probably won’t come away feeling differently about him than you did at the start. There is such a thing as leaning on Wolverine too much (there’s one memo Marvel actually read), and giving Warblade and Ripclaw a shared SpecOps backstory when we’re getting the same thing for Grifter and Deathblow is a little much.
Silvestri (with co-scripter brother Eric) nails the double duty of a debut issue that’s also a crossover prelude. I’ll admit, I think there’s a certain tackiness to crossing over so early in the life of the title, but marketing is marketing. Despite the tale being framed with a personal story about Ripclaw that serves the crossover, we get introductions and context for everyone else on the team save for Impact. With a strong mini-series behind them, the Silvestris…
that looks so weird as plural, I think we’re going to go with the singular…
…The Silvestri have room to introduce everyone without dropping us into action.
The Silvestri also effortlessly handle a thankless flashback issue in #2 by intertwining Misery’s history with the team’s own defection from CyberData. It’s crafted in such a way that you could have missed WildCATs and the story would still make sense coming from #1. While none of their characters wind up with much time in the spotlight, they all get things to do that are well-matched to their motivations.
The inconsistencies of a speedy wrap-up in #3 can be forgiven, especially since they come with so many interesting little moments, like Velocity’s struggle with taking a life.
Want the play-by-play? Keep reading for a summary of these two teams going head to head. Here’s the schedule for the rest of this month’s WildStorm re-read – tomorrow we’ll read Stormwatch #6-8, which occurs simultaneous to this story.
Need the issues? This is the rare early WildStorm story that’s been collected in full, in a 2004 DC-issued TPB! Good luck finding it – on Amazon it goes for too-high prices, but it goes for cover on eBay. Or, you can pick up single issues – try eBay (Cyberforce & WildCATs) or Amazon (Cyberforce #1, 2, 3 & WildCATs #5, 6, 7, alt WildCATs #5, 6, 7). If you’re picking up singles of Cyberforce, be careful not to buy the preceding limited series by mistake!