[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]The opening arc of Wetworks masqueraded as a modern Team 7 with a supernatural bent, but this run of issues locks in the vampire underworld drama as the central plot of the book.
It feels like the team takes a backseat in these issues, although they do finally get some character development off the battle field. While I’ve finally got all of their names straight (Dane, Grail, Claymore, Jester, Pilgrim, and Dozer back at base), it’s hard to care about any of them aside from the team’s advance scout, Pilgrim. Coincidentally (or not?), Pilgrim gets two of the biggest scenes in the run that generate more questions than answers.
There’s also a lot of focus on the mystery of Mother One – who, let’s not forget, murdered two of the team in #3 just to gather telemetry. That was meant to be a surprise, but here she’s dropped all pretenses of being anything other eeky cyborg lady who freely reads everyone’s minds and is only 20% human to begin with. The team quickly grows as suspicious of her as we are as readers.
If it was hard to trust Mother One as a reader, it’s impossible to root for either side of the vampire conflict. Drakken is definitely written as more “evil,” but we’re talking about vampires here – they’re all evil. By contrast, his cousin the queen seems bored by her entire existence, barely deigning to make a semi-century appearance in front of her subjects and bristling at her inability to join in the fray of battle. Would it be so bad to depose her?
We learn that Wetworks is less an interloper and more a third wheel in the internecine vampire wars, thanks to their creepy benefactor Waering being a werewolf himself. Or, at least, the letters columns told me that – I had to go back to #5 and squint pretty hard to figure he was the human identity of the werewolf we meet.
Whilce Portacio isn’t delivering the same A-Game we saw in the first few issues. As with all of the Image founders within their first years, not being reigned in by editorial brings out both his best and his worst tendencies. The other founders had moved past that phase at this point (and, in Jim Lee’s case, off of his book) while Portacio is still figuring things out.
His panels are overly busy and too dark. It results in a lot of muddled, making characters hard to recognize (on top of them all being identical and gold). Plus, some key actions are indecipherable, as with a pivotal scene with Claymore and Jester that I can’t make heads or tails of. He seems to really cut loose when the WildCATs are briefly on panel (or maybe that’s Joe Chiodo enjoying their brighter palette) in a way that we don’t see again in this run. Francis Takenaga scripts Portacio’s plot with way too many words and far too little clarity; these issues are his first comic credits.
This run gives us a lot of information about the timing of other titles. Lynch is out at IO and Santini is reporting directly to Craven in #4, which places this after Gen13. Then, WildCATs appear in #4-5 sometime around WildCATs #14 (it’s prior to Voodoo’s injury in WildCATs #15) except they’re missing Warblade – so maybe that is after #19? Anyhow, it gives Grifter and Dane their first meeting. That throws a bit of a wrench into Deathblow #9-12 (where Lynch is with IO and Grifter and Dane work together), except maybe none of that actually happened, so we’re not going to get too worried about it.
Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. tomorrow we’ll work on three WildCATs tie-ins: Warblade: Endangered Species (1995) #1-4, Grifter: One Shot (1995), and a WildStorm Rarities Maul story. Then, it’s back to Stormwatch (1993) #17-21 & Special 02!!!
Need the issues? You’ll need to purchase single issues – try eBay (#4-7) or Amazon (#4, 5, 6, 7). Since further Wetworks series hit these same issue numbers, be careful to pick up issues from the 1994 series – an easy way to tell the difference is that Mike Carey is the writer on the later relaunch. [Read more…] about From The Beginning: WildStorm Universe – Wetworks #4-7