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Krisis's coverage Dungeons & Dragons and 5e-Compatible supplements, board games, and the occasional video game.

The Infinitely Expanding World of Dungeons & Dragons 5th Edition

June 14, 2022 by krisis

The first email list I ever joined was about Dungeons & Dragons.

I’m always surprised when I remember this.

Image by ScalyDragon from Pixabay

I wasn’t all that into D&D as a newly-minted teenager. I had never even played it. To that point I only knew it by the lingering reputation of its satanic panic and because that one stereotypical metalhead in my 8th grade class played it.

Yet, I had recently made the connection that the finite worlds of video game RPGs like Final Fantasy could be emulated in Dungeons & Dragons.

Between obsessions with comic books and music, I begged for a set of the core trio of Advanced Dungeons & Dragons books as a gift, and spent spare moments imagining the worlds that could be built with them while trying to understand exactly how ThAC0 worked.

Thus, early in my days on AOL, I joined a D&D email list.

I fucking tormented them with my terrible ideas. I wanted panthers with wings a a playable race because I had made them up in a fantasy story I was writing. I wanted every character from Final Fantasy 3(/VI) as a playable class because that was my doorway into D&D.

I’m not sure if I got kicked off or if I wandered away dejected when no one liked my ideas. I never did wind up playing much D&D.

If you were on that mailing list: I’m sorry. I now fully understand the pain of having to occupy the same internet as the entire world of overeager teenagers.

I’ve fallen back in love with Dungeons & Dragons again over 25 years later for some of the same reasons I was enamored with it in the first place: it’s a vast storytelling system that is infinitely extensible and invitingly hackable. Any character or creature or setting you can imagine is just a fistful of stats away from fully existing in your campaign world.

The toy of Mon*Star was the perfect scale to swat a G.I. Joe out of battle as if he was kicking a puppy.

I love that. I’ve always loved that! I was the kid who always wished all of his toys could be the same scale so they could inhabit the same worlds as each other. Even if they weren’t that wasn’t going to stop me from having my Super Friends Wonder Woman team up with my G.I. Joes to fight Mon*Star from Silverhawks.

That D&D mailing list was a small window into the world of extending and hacking D&D at the time. There were also 3rd party D&D products, although you’d be forgiven if you never got to them because there were so many official D&D materials to choose from it felt like you could never even see them all, let alone own them all.

(I’m sure someone on that listserv owned them all. They probably hated me.)

Over the years, Dungeons & Dragons has increasingly realized the sheer power of that infinite extensibility. In 2000, Wizards of the Coast released the 3rd Edition of D&D and, alongside it, the concept of the D20 System and the Open Gaming License (OGL).

Simply put, the D20 System meant you could expand on the established rules of D&D with your own products bearing the D&D logo, but you could not supplant the need for a core rulebook

The accompanying Open Gaming License meant you could use, change, or omit any of the rules and mechanics of D&D with the brand and lore filed off like a forgotten serial number.

This freed Wizards of the Coast from having to produce disposable, low-profit books of adventures to keep their players glued to their tables. Any company could produce a derivative work to offer to D&D players via the D20 system, which could be as minor as a few new monsters, or via the OGL, which could be an entire gaming world and system that just happened to use D&D mechanics. That means you could officially use D&D rules for a modern day setting, or a sci-fi story – not only at your home table, but in a published work.

Fast forward to the present day and the current 5th Edition of D&D – 5e, for short, which has been in play since 2014. [Read more…] about The Infinitely Expanding World of Dungeons & Dragons 5th Edition

Filed Under: games Tagged With: 5e, 5e Compatible, D&D Beyond, DMsGuild, Dungeons & Dragons, kickstarter, Open Gaming License, TTRPG Tuesday

My Dungeons and Dragons Lifeline

June 3, 2022 by krisis

Gather round, folks, because I bring you a tale that begins on the very precipice of the pandemic, extends through a year of extreme burnout, and involves a fantastical land full of dragons, dungeons, and indecisive half-elves.

Picture it: February 2020, AKA the last normal month on Earth. We were all reading COVID-19 articles with a sense of bemusement that grew into dread as they crept from the international news section forward to the front page, but most of our lives hadn’t been changed by it at all.

Three big things happened in my life in February 2020. First, I started what seemed like it was my dream job (spoilers: it was not).

Second, I started playing D&D remotely with my college friends back on the East Coast.

And, third, we were almost deported!

Of these three events, it seemed like starting the D&D campaign with friends would prove to be the least significant. It was the 18th anniversary of when we assembled to play together in college. That campaign ran for just a few months, but it gained an appropriately mythical status in our collective hindsight. When our beloved friend Dante passed away in 2014 we reformed for a one-off night, but none of us ever expected to play together again – certainly not with me halfway around the world!

During a catch-up with Lindsay about my new gig, she mentioned that some of the old gang would be assembling physically for a new campaign. We joked about how funny it would be to have me projected on a screen playing remotely – imagine that! But, the more we joked about it, the more the idea took hold. After making arrangements with our longtime DM, I appeared in that first session live from New Zealand!

I cleared off a desk in our spare bedroom, still packed with boxes from our recent move, and pointed it out the window so I could enjoy the sunny day while I played with friends who were up past midnight back in the US. It was ridiculous fun. We had forgotten all the rules and were all playing newly-invented characters and classes we had never played before. I inadvertently vaporized an entire alleyway of assailants with my first Thunderwave. Even though the session was meant to be a one-off, we agreed to reconvene two weeks later.

Two days later, the New Zealand government informed us we were 40 days away from deportation.

(This is too big a story to explain in full here, but in short: The NZ government told us repeatedly in writing that we absolutely should not renew our visas while we waited on a decision on our residency application. When we (as a pair assiduous rule-followers) did not renew our visas while waiting on said decision, the Ministry promptly informed us that our visas had expired, we were in the country illegally, we had to quit our jobs, and we should make plans to depart immediately.)

The weeks that followed our deportation notice were one of the most stressful periods I’ve experienced in my entire life. We lived every day wondering if we should put our newly-moved-into household into storage and look for a place to stay back in the states even as a global pandemic began unfolding. It was one of the many times in our lives as recent immigrants when we realized how powerless we were and how arbitrary the rules of borders and residency are in every country around the world.

Truly, I don’t know if I would’ve had the emotional fortitude to survive our tense process of getting emergency visas without the fresh connection with my best friends from the states and the knowledge that I’d see them all again in two weeks. We played that second session with all of us remote from each other as the early days of the pandemic reached into all of our cities. I certainly had a thrilling story to share in our “what’s been going on with you in the past two weeks!”

Then, between our second and third session, New Zealand began its first two-month COVID lockdown. That meant no leaving the house, other than for groceries, gas, banking, medical care, or a short walk around the neighborhood.

Even if the states wasn’t in an official lockdown, all of my party members were similarly shut in their houses. It was the perfect opportunity for us to set a regular date to play – none of us were going anywhere! Each session before playing we would catch up, sharing our stories of hunting for scarce groceries or finding the perfect pattern for sewing masks.

As our initial campaign drew to a close, I asked if I could take a turn at being Dungeon Master for a session or two while our regular DM prepped his next adventure. I had always been fascinated by DM-ing as a mash-up of carefully planned math and improvisational storytelling, but I never had the guts to try to convince people to play with me as a first-time DM. [Read more…] about My Dungeons and Dragons Lifeline

Filed Under: games Tagged With: Drexel, Dungeons & Dragons, lindsay, New Zealand, RPGs, TTRPGs

Crushing On: Mini Metro

December 3, 2017 by krisis

What do you do when you want to turn off your brain?

For me, it turns out the answer is “use it.”

I know, we’ve been over it before and it doesn’t make any sense. What I mean is that my favorite brain downtime is playing with inane little logic games. Some people like button mashers. Me, I like things with numbers and lines of best fit. I grew up on Final Fantasy. I want to get lost in a forest of meaningless logic and arbitrary rules where fast reactions are not a factor.

Recently, my obsession has been Mini Metro, which you can get on App Stores or Steam, but you can also play for free right in your browser.

The concept is dead simple: connect the subway stops of a quickly-growing city using a limited number of lines, trains, and tunnels, but unlimited tracks.

Doesn’t sound so hard, right? Well, when you have no control over where those stations pop up or where their commuters want to go things get tricky.

It’s a terrific game for brief downtime (like commuting!) and you can play it care-free or with great exactitude. It’s the sort of thing that fits into the little spaces in your life when your brain simply isn’t up for anything else. I love the simple iconography, although I will say that the lack of explanation of how the game works might make your first thirty minutes pretty maddening – especially when it comes to the dragging and dropping of lines and trains.

I played the browser version for a few days and (despite my initial frustrations) eventually broke down and actually downloaded Steam so I could have a full version where I could select cities and track achievements. I might not hesitate to pay for things I like, but getting me to download something is really hard. 

Plus: it was made right here in New Zealand by developer DinoPoloClub!

Filed Under: Crushing On, games

little hits (of dopamine)

March 3, 2017 by krisis

I’m an addict.

I don’t drink or do drugs. I don’t smoke or touch caffeine. My addiction is satisfaction and I will mainline anything that can produce it. That chemical feeling of being satisfied. Those little hits of dopamine in my brain.

This week it’s been games. Boring, pointless, meaningless internet games literally in a category called “idle” to indicate that they’re purely engineered for running in the background and wasting your time.

(Think Sim City when you used to leave it running overnight to gather mucho dollars and hopefully avoid an earthquake, only instead of sleeping you are watching raptly as the numbers tick ever higher.)

The urge came on Saturday night. Weekends after bedtime are usually my big opportunity to knock out huge chunks of writing on CK – and, especially for finishing new comic guides! This past Saturday I couldn’t get in the mood. Words were coming in fits and starts. Nothing satisfying.

And so, for reasons I can’t entirely explain, I loaded up Kongregate for the first time in years and started poking around for simple games to play. My drug of choice is usually tower defense, but I stumbled into idlers and my night was gone.

The games were at once awful and great for satisfaction. The numbers tick up constantly! You get to click things! If there is enough ticking and clicking, sometimes new things light up! It’s the adult equivalent of an infant playmat that lights up and makes sounds. The best of the bunch was surely Swarm Simulator, a plain text game all about exponential growth and ratios, with dozens of different numbers ticking up constantly. At least it’s math, I told myself.

Even as I was playing the games I hated myself for it. I’ve had them running all week and I keep hating it. I know they’re a crutch for getting my satisfaction elsewhere by doing things like working out or hitting the “Publish” button.

I just needed those little hits. [Read more…] about little hits (of dopamine)

Filed Under: food, games, thoughts Tagged With: addiction, cravings, sugar, wasting time

Using Pokémon Go for interval training (or, how I went from Couch to 5k in one day)

July 12, 2016 by krisis

pokemon-go-logoI just ran five miles.

The last time I ran five miles was NEVER. The longest run I’ve ever been on (even with a generous definition of “run”) was The Color Run 5k – and that was with Allie as my personal pace car.

The last time I ran 5k was last night.

I had no pace car these past two days – just Pokémon. I return to you accomplished, sore, sweaty, way more knowledgable about Pokémon Go and with four more levels to show for it, but still not much more of a Pokémon fan than I was two nights ago.

How did mobile game I don’t even love get me from couch to 5k in one day, and from 5k to 5 miles the next?

The first step was deciding I was playing – and running – for efficiency. I generally only have an hour to play at night after EV heads to bed if I expect to have time to do anything else before passing out. With limited time to play, I wanted to maximize my level gain and cover a lot of physical ground to try to collect a lot of stuff – both Pokémon and items – since I’m way too weak for my local Pokémon Gyms.

The temptation is to amble constantly so you can engage with each potential encounter or to camp in an area that’s heavily lured. Here are three ways to short-circuit that to turn playing into more consistent exercise: [Read more…] about Using Pokémon Go for interval training (or, how I went from Couch to 5k in one day)

Filed Under: games Tagged With: Fitness, Pokemon, Pokemon Go, running

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