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Open Gaming License

Breaking News: D&D continues support of Open Gaming License (OGL 1.0), releases their core rules SRD under Creative Commons

January 27, 2023 by krisis

Huge news breaking in the past hour: In a totally shocking reversal, D&D and its parent companies Wizard of the Coast and Hasbro have abandoned plans for a restrictive update to the Open Gaming License (OGL) that would revoke the existing OGL v1.0. Even more shocking, they have released their “System Reference Document” for free under Creative Commons Attribution 4.0 International License!

Image by ScalyDragon from Pixabay

I first wrote about these changes and the depressing effect they have on TTRPG creators and players alike a few weeks ago.

The OGL v1.0 is the license that allows 3rd-Party creators to publish products that use the rules and core concepts of Dungeons & Dragons 5th Edition.

Now, D&D has gone beyond re-affirming their support for that license by offering free and irrevocable access to their entire 5th edition core ruleset – called the System Reference Document (SRD) under Creative Commons.

The now freely-available information not only includes rules of play, but standard spells, and classic D&D monster state blocks. You can access the massive 400+ page document here.

This is a massive shift, not only compared to the proposed restrictive OGL v1.2, but compared to what anyone imagined was possible a few months ago.

In the words of D&D executive producer Kyle Brink from his announcement post:

This Creative Commons license makes the content freely available for any use. We don’t control that license and cannot alter or revoke it. It’s open and irrevocable in a way that doesn’t require you to take our word for it. And its openness means there’s no need for a VTT policy. Placing the SRD under a Creative Commons license is a one-way door. There’s no going back.

Our goal here is to deliver on what you wanted.

Of course, many 3rd Party producers have already announced creating their own open gaming platforms, like Paizo and Kobold Press. However, D&D has undercut those plans by making the 5e rules available in Creative Commons in perpetuity. That changes the playing field for smaller creators, who can continue to create content that will sell to 5e fans with total security.

Gizmodo has more context on this breaking news story.

Filed Under: games, news Tagged With: Dungeons & Dragons, Open Gaming License, TTRPG, Wizards of the Coast

The D&D Open Gaming License / The Dangers of Playing with Other People’s Toys

January 13, 2023 by krisis

This week everyone is talking about Dungeons & Dragons, but it’s not for a good reason.

Last week, a revision to the longstanding D&D “Open Gaming License” leaked. I’ve written about the OGL before, but in short it’s the persistent legal agreement that allows independent creators to use the core rules and concepts of D&D to create their own 3rd party material. While that ostensibly exists for people who want to sell their own 3rd-party D&D supplements, it also acts as a safety net for anyone homebrewing their own content.

Many outlets have written at length about the newly-drafted version of the OGL – i09 reporter Linda Codega broke the story at Gizmodo last week. The draft institutes a number of restrictions, including tightening the ability to distribute digital content, enforcing royalty-sharing on big earners, and instituting some potentially-invasive rights to reproduce creator content.

Understandably, both creators and players are in an uproar – after all, every D&D player is also a co-creator of their campaign’s story! Even if they never intend to publish or profit from their storytelling contributions, there’s a pervasive feeling of “this affects all of us” solidarity from the D&D community.

Another reliable leak mentioned that D&D owners Wizards of the Coast (WotC) and Hasbro would be looking at digital DNDBeyond subscription cancellations as an early metric of the community’s response to the OGL changes. A leak coming from within the DNDBeyond team makes a lot of sense. WotC and Hasbro bought DNDBeyond last April from Fandom for $146 million dollars. The DNDBeyond team don’t have a long-term allegiance to the Hasbro corporate overlords and they are watching the stellar good will they’ve amassed as a community platform being quickly eroded by this decision.

As the DNDBeyond team may have feared (but also secretly wished for), this new leak immediately lead to a cascade of hundreds of players posting proof of their subscription cancellations on DNDBeyond forums and on Twitter.

I was one of those players.

Tomorrow is my bi-weekly D&D date with my best friends from the states and I am currently the Dungeon Master of our campaign. That means today ought to be spent finalizing maps and building out potential encounters for my custom campaign that has taken a hard left turn from the official campaign in Storm King’s Thunder.

Instead, I’m spending the day wondering if it’s worth putting in the effort to tell stories in a fictional world that is just another capitalist playground. [Read more…] about The D&D Open Gaming License / The Dangers of Playing with Other People’s Toys

Filed Under: essays, games Tagged With: bowie, capitalism, Dungeons & Dragons, ethical consumption, friends, John Lennon, Michael Jackson, Open Gaming License, Rick & Morty, The Beatles

The Infinitely Expanding World of Dungeons & Dragons 5th Edition

June 14, 2022 by krisis

The first email list I ever joined was about Dungeons & Dragons.

I’m always surprised when I remember this.

Image by ScalyDragon from Pixabay

I wasn’t all that into D&D as a newly-minted teenager. I had never even played it. To that point I only knew it by the lingering reputation of its satanic panic and because that one stereotypical metalhead in my 8th grade class played it.

Yet, I had recently made the connection that the finite worlds of video game RPGs like Final Fantasy could be emulated in Dungeons & Dragons.

Between obsessions with comic books and music, I begged for a set of the core trio of Advanced Dungeons & Dragons books as a gift, and spent spare moments imagining the worlds that could be built with them while trying to understand exactly how ThAC0 worked.

Thus, early in my days on AOL, I joined a D&D email list.

I fucking tormented them with my terrible ideas. I wanted panthers with wings a a playable race because I had made them up in a fantasy story I was writing. I wanted every character from Final Fantasy 3(/VI) as a playable class because that was my doorway into D&D.

I’m not sure if I got kicked off or if I wandered away dejected when no one liked my ideas. I never did wind up playing much D&D.

If you were on that mailing list: I’m sorry. I now fully understand the pain of having to occupy the same internet as the entire world of overeager teenagers.

I’ve fallen back in love with Dungeons & Dragons again over 25 years later for some of the same reasons I was enamored with it in the first place: it’s a vast storytelling system that is infinitely extensible and invitingly hackable. Any character or creature or setting you can imagine is just a fistful of stats away from fully existing in your campaign world.

The toy of Mon*Star was the perfect scale to swat a G.I. Joe out of battle as if he was kicking a puppy.

I love that. I’ve always loved that! I was the kid who always wished all of his toys could be the same scale so they could inhabit the same worlds as each other. Even if they weren’t that wasn’t going to stop me from having my Super Friends Wonder Woman team up with my G.I. Joes to fight Mon*Star from Silverhawks.

That D&D mailing list was a small window into the world of extending and hacking D&D at the time. There were also 3rd party D&D products, although you’d be forgiven if you never got to them because there were so many official D&D materials to choose from it felt like you could never even see them all, let alone own them all.

(I’m sure someone on that listserv owned them all. They probably hated me.)

Over the years, Dungeons & Dragons has increasingly realized the sheer power of that infinite extensibility. In 2000, Wizards of the Coast released the 3rd Edition of D&D and, alongside it, the concept of the D20 System and the Open Gaming License (OGL).

Simply put, the D20 System meant you could expand on the established rules of D&D with your own products bearing the D&D logo, but you could not supplant the need for a core rulebook

The accompanying Open Gaming License meant you could use, change, or omit any of the rules and mechanics of D&D with the brand and lore filed off like a forgotten serial number.

This freed Wizards of the Coast from having to produce disposable, low-profit books of adventures to keep their players glued to their tables. Any company could produce a derivative work to offer to D&D players via the D20 system, which could be as minor as a few new monsters, or via the OGL, which could be an entire gaming world and system that just happened to use D&D mechanics. That means you could officially use D&D rules for a modern day setting, or a sci-fi story – not only at your home table, but in a published work.

Fast forward to the present day and the current 5th Edition of D&D – 5e, for short, which has been in play since 2014. [Read more…] about The Infinitely Expanding World of Dungeons & Dragons 5th Edition

Filed Under: games Tagged With: 5e, 5e Compatible, D&D Beyond, DMsGuild, Dungeons & Dragons, kickstarter, Open Gaming License, TTRPG Tuesday

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