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games

Krisis's coverage Dungeons & Dragons and 5e-Compatible supplements, board games, and the occasional video game.

August 20, 2003 by krisis

It occasionally comes up, between Elise and I, that we might eventually live with one another. It isn’t such a strange and alien topic: we’ve dated for a year and a half, enjoy roughly similar means of entertainment and standards of cleanliness, and both of our current leases end sometime next summer. However, similar standards do not a happy household make. And, so, I have discovered the next best way (after the Ikea catalog) to proactively predict and resolve the problems associated with co-habitation while evaluating the important similarities and differences in our styles of living.

I am, of course, speak of The Sims. It has been running on the computer-shaped-debt for more than 72-hours straight, courtesy of Karen. We each created our own pair of us as our test-pilot families, each surfed meticulously for the right clothes and balance of traits for our virtual avatars. And, without any argument, we arrived at the unspoken agreement that our collective goal was to become both rich and famous.

Our paths to have been slightly divergent. In my version of events, Elise is a successful computer programmer by night, while by day she practices in the mirror until her big break arrives. In her reality, Elise is a up-and-coming star who goes to photo shoots and hob-nobs with celebrities. Interestingly, both of our Peter’s have the same job as a lobbyist, and are currently stuck in the same mid-level position because they/we/I do not have enough networking connections (ie: Friends) to climb higher up the corporate ladder.

Our pairs mingle: the Peters are not fond of each other, but my Peter enjoys the company of her Elise — the two of them are both incredibly charismatic — funny how we focused on that trait in our own characters. My Elise is typically in need of social contact because she is busy practicing her skills, while their family has a huge nest-egg saved from my daily work and her occasional print ads. My house has been ruthlessly arranged and rearranged to maximize mood and efficiency, while hers is more aesthetically pleasing. And, notably, neither of us have had me quit my moderately-paid job to attempt to become famous.

It is at once amusing and very telling. I suspect that I only have a few more days of playing in me; only for so long can modeling my virtual life hold my attention captive from my real one. The appeal lies in the ability to see our separate ideals co-existing in the same virtual neighborhood, complete with subtle differences and less obvious similarities. However our experiment in collective house-keeping turns out, rest assured that the major points have been taken, with the chief amongst them being: No matter what you hope, wish, plan, or virtually model, you only have one chance to get it right; don’t waste it.

https://crushingkrisis.com/2003/08/106138343332725799/

Filed Under: elise, games

August 16, 2002 by krisis

Bloated from eating the majority of a loaf of cinnamon bread and considerably bleary from hours of repeatedly dying and re-leveling as Circe, i messaged Benjy in hopes that he could provide some entertainment. Sadly, all he had to offer me was Ernie’s new webgame, where he is a contestant.

This new game is actually a Best-Of romp featuring contestants from all of Ernie’s previous ventures, including a few of my personal favourites. The one player who i wasn’t familiar with was Rusty, who was not a player but a commenter on Ernie’s most recent venture. His claim to fame, apparently, is running some sort of website called Kuro5hin. I had heard the name before, but never clicked through to it as it contained a 5 instead of an S, which is either the indication of someone being pretty stupid or pretty geeky. Or both. But, i was bored, so click i did.

Apparently, Kuroshin is a less blog-like more-wordy Metafilter, where posters are expected to research and edit their own intelligent articles instead of merely linking to them for fun and profit. Most of the articles on the main page were either too sharply divided or entirely too technical for my taste, but after browsing around the categories for a while i found this interesting article on the effect of small presses on music sales.

I was especially engaged in the article because Record Kingdom owns tens of thousands of such small press vinyl, thousands of which i’ve personally handled. That article was apparently a response of sorts to one which laid out many of the (obvious) flaws in signing a record deal. The article was the work of Mark Taw, whose websight features a wealth of articles on topics spanning from basic composition to avoiding spam. A commenter on his article pointed out a similar piece by Janis Ian, who would probably know about the industry even better than Mark would.

And, through all of that i only managed to level up twice. Sad. Meanwhile, if those links don’t keep you busy for a little while then… um… start a character.

https://crushingkrisis.com/2002/08/385350300/

Filed Under: day in the life, food, games, linkylove, rk.com, weblinks

August 10, 2002 by krisis

You can definitely blame today’s lack of blog on my girlfriend, and specifically on the game where she serves as staff. And, if you’ll excuse me, i’m off to kill a giant green norwegian parrot.

https://crushingkrisis.com/2002/08/85333820/

Filed Under: elise, games

May 26, 2002 by krisis

When we finally descended the stairs in search of PB&J and evening activities we had been lounging around since 10am, having only interrupted our reclining to go downstairs to make omelettes for breakfast followed by a short engagement with Classic NES. As we each finished our third half-sandwich our eyes locked across the table, neither of us blinking or moving an inch.


“So, Elise, some more Nintendo?”


“Well, Peter, i might be convinced to thoroughly whup you at Super Mario Bros. 3.”


“If by severely whup you mean ‘attempt to take advantage of a poor only child who never had friends to test his vicious head-to-head Mario Bros. skills against each and every day after school’ but – eventually – ‘fail in the face of he who is brave at heart and fleet of thumb’ … then, yeah, i’m up for a game or two.”

” … Boys are such dorks.”

Suffice to say that what was “a game or two” at 6pm somewhere around 10pm turned into “i’m going to go home for a change of clothes so that i can come back to beat the Piranha Plant World that you claim to hate so much.”

And then, of course, came 1am, when it was something to the effect of “See, if you time your jump to match exactly with the beginning of his parabolic arc you very nearly stand a chance of landing on his back and then boost-jumping onto the musical note box (which, lamentably, possesses no musical qualities whatsoever), which will bring us one level closer to ending the evil reign of the despotic ruler that is Bowser.”

Right. Not to mention 2:15am, which went a little something like “OH MY GOD, HE’S COMING THIS WAY! DEAR SWEET LORD PRESS THE FUCKING JUMP BUTTON OHGODOHGODOHGOD.”

Suffice it to say, i had my ass thoroughly whupped, and i got to beat Mario Bros. 3 level for level without a single warp flute nearly a decade and a half after it’s release. Oh, and, had an amazing day just sitting around in my gym shorts with Elise.

Perfect. Just… perfect.

https://crushingkrisis.com/2002/05/85118611/

Filed Under: elise, games, memories, stories, Year 02

May 22, 2002 by krisis

Sometimes i forget how excited i was last summer when Erika and Lindsay agreed to have me as their roommate, and sometimes i find myself squeezed onto the couch with them stuck on level 8-3 of Mario Brothers trying to get past those hammer tossing fuckers. I mean, who knew Lindsay had memorized where every secret block was in all of the first Mario game? It’s not like i interviewed her that extensively before moving in with her…

https://crushingkrisis.com/2002/05/85110008/

Filed Under: games Tagged With: erika, lindsay

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