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Crushing Comics includes definitive comic book guides, essays about characters and titles, collecting strategies, comic reviews, and more!

From The Beginning: WildStorm Universe – WildCATs #15-19, written by James Robinson

November 22, 2016 by krisis

wildcats-v01-015[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]WildCATs hasn’t been my favorite title to cycle through in this marathon of reading, but I’ll read just about anything to enjoy Jim Lee art.

So, you’ll understand my trepidation about today’s read when I remind you that of WildCATs #15-19, Jim Lee contributes only to #19, and then only the layouts with Richard Bennett on finishes. What I had forgotten about these issues was who took over for Lee and his BFF Brandon Choi on scripts – Travis Charest on art, with James Robinson scripting.

Robinson is the obvious good sign. While we didn’t know it at the time, he had begun something truly historic the month WildCATs #15 was released … and it wasn’t WildCATs! Robinson also began his legendary, Eisner-nominated, 80-issue run on DC’s Starman the same month. Since then he’s become well-known as a sort of historian archeological scripter, a writer who will dig through all the layers of a character’s lengthy history to find the bones that fit together best into a new story.

wildcats-v01-016We last saw Charest on WildCATs #0, Special, and back-ups on #8-9, where he was a reliable Lee clone. In the year that elapsed he must have been pricked with a radioactive pencil or something, because his artwork here is something else entirely. It’s the first time so far I’ve opened up a WildStorm book and felt it was not just exciting or dynamic or challenging, but beautiful.

Charest’s pencils with inker Troy Hubbs are so far ahead of their time for 1994, made all the more remarkable by what colorist Joe Chiodo was achieving with 90s technology. I’d hold up the quality of the art in these issues to peak John Cassaday or Travel Foreman. They’re that good. There’s a certain stained glass quality to his figures work, where it feels like he’s defined each distinct plain of their features while still keeping them round and dynamic.

(Since then, he’s become even more remarkable – check out his website!)

The combined powers of Robinson, Charest, Hubbs, and Chiodo pull WildCATs out of the middle of the pack of Image books and makes it a proper must-read. Part of Robinson’s method of doing that is zooming out from the team for his first arc (and also taking Voodoo off the table until he has the chance to do some repairs). His first arc is told from the point of view of a random Black Razor who had his knee shot out by Jacob Marlowe back in issue #2. Now he’s leading the Razors in lieu of Lynch (which places this just after Gen13) and his first mission is to protect the man who nearly crippled him.

wildcats-v01-018-13Seeing Marlowe and his team of lethal, unleashed warriors through the eyes of the humans who have to keep them contained completely changes the nature of this book. Finally, Warblade and Maul seem powerful and fantastical. Zealot, despite being a whirlwind of blades and death, seems more human and fallible when we’re not relying on her to save the day as a necessary function of the plot.

Then, Charest takes center stage with a puzzle of a structure from Robinson on issue #17, expanding three branching stories symmetrically first in vertical slices on the same page, then in single page splashes, and finally in full page spreads.

Finally, Robinson gets out his archeologist tools and goes to work on Voodoo – and, to an extent, Void. Much as WildCATs Trilogy made Zealot a dynamic character through defining her history, Robinson makes Voodoo’s sudden dedication to being a fighter real and grounded in a psychic dream sequence that explains that she is not only part Kherubim, but also part Daemonite – maybe the only person on Earth who can claim such a lineage!

It’s phenomenal stuff, especially since Robinson plays to Charest’s best strengths and uses issue #18 (and parts of #17) as a series of pinups. It’s unfortunate to see the legs get swept out from under it so soon with the end of #19 leading directly into the WildStorm Rising crossover. I know all good fiction is about interrupting the “Status Quo,” but when it comes to comic books it’s disappointing to get only five or six great issues before an event shakes things up.

Want the full details? Keep reading for a deeper breakdown of the plot. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we nip over to Wetworks #4-7 (which occur before this arc!) before a second dose of WildCATs with Warblade: Endangered Species (1995) #1-4 & Grifter: One Shot (1995) (plus the WildStorm Rarities Maul story I originally planned to cover today).

Need the issues? These issues were collected in 2009’s James Robinson’s The Complete WildC.A.T.s, ISBN 978-1401222048 (Amazon / eBay). For single issues – try eBay (#15-19) or Amazon (#15, 16, 17, 18, 19). Since other WildCATS series hit these same issue numbers, be sure to match your purchase to the cover images in this post. [Read more…] about From The Beginning: WildStorm Universe – WildCATs #15-19, written by James Robinson

Filed Under: comic books Tagged With: From The Beginning, From The Beginning: WildStorm Universe, Image Comics, James Robinson, Jim Lee, Joe Chiodo, Richard Bennett, Stormwatch, Travis Charest, Voodoo, WildCATs, Wildstorm

From The Beginning: WildStorm Universe – Team 7 (1994) #1-4

November 21, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]In 1994 there were just a handful of comics writers you would pursue if you wanted to read a terrific war comic. Chuck Dixon was likely at the top of that list (along with Larry Hama).

Thus, after two years of WildStorm when it was finally time to expose the Team 7 connective tissue shared by almost all of WildStorm’s books, it was Chuck Dixon who Jim Lee and Brandon Choi tapped to pen it.

team-7-v1-01-pinupThe original Team 7 operated in the 70s consisted of this list of eleven largely familiar names:

  • Team Leader John “Topkick” Lynch
  • Berckmann
  • Stephen “Wraparound” Callahan (whose death we saw on the first pages of Gen13)
  • Cole “Dead Eye” Cash (AKA Grifter)
  • Phillip “Bulleteer” Chang (father of Gen13’s Grunge)
  • Michael “Deathblow” Cray
  • Jackson “Arclight” Dane (of Wetworks)
  • Alexander “Slaphammer” Fairchild (father of Gen13’s Caitlin Fairchild)
  • Andrew Johnson
  • Richard “Boloround” MacNamara
  • Marc “Backlash” Slayton

Team 7 was a vastly different comic book from WildStorm’s norm up to this point. No heroes, no brightly-colored spandex, no supernatural threats.The mini-series is part war story, part psychological thriller as the elite team is subject to experiments against their will, pushed to the very limits of survival, and pitted against each other in a series of psychological tortures. In fact, though it includes super-powers, they ease their way into the story and are treated as an extension of interpersonal conflicts rather than weapons to be casually wielded.

Penciler Aaron Wiesenfeld starts off with the gritty realism that marked Dixon’s run on Marvel’s ‘Nam, but by the final issue he is channeling Barry Windsor-Smith in a series of dynamic full-pages and broad faces. Seriously, issue #4 is so darn pretty that my review could just be posting its pages in their entirety. Check out this marvelous opening sequence of Deathblow’s mutiny told in four full-page splashes:

team-7-v1-04-02team-7-v1-04-03team-7-v1-04-04team-7-v1-04-05


Aside from Deathblow’s familiar wide face, it’s nearly impossible to tell apart the team of white men (even the one Chinese man is drawn Caucasian) until you’ve committed their various facial hair and face paint symbols to memory. That’s not a weakness, but a subtlety – just as is Craven being drawn to resemble our modern day John Lynch while Lynch’s own face gradually morphs into that shape.

As a standalone story, Team 7 would be marginal – a bunch of stooge soldiers get set up again and again as their team shrinks from attrition. In the scope of what we already know about so much of the cast, it’s fascinating – explaining relationships and filling in detail that had only been implied. For me, this is the reason to read this (and other) Team 7 miniseries in order of its release rather than in order of continuity.

Without knowing the future story of these characters, all you’d get is that Cash is the golden boy and Lynch is under Craven’s thumb, while missing Dane’s early killthrill that must eventually transform into the cool-headed company man, Slayton’s deadly quiet under pressure (his best characterization yet), and Chang’s easy-going nature (presaging his way chill son).

Dixon and Wiesenfeld perfectly shoulder that burden, aside from the team stumbling headfirst into four traps will stretch your disbelief to the max, burden. They keep the book readable while only deepening the mysteries of Craven’s intent and how the team eventually splinters into the heroes we know and the dead men we don’t.

Want the play-by-play? Keep reading for a summary of how these soldiers became super. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow I’ll get my first taste of WildCATs without Jim Lee, and it’ll be a big bite – issues #15-19. After that, the second arc of Wetworks, Warblade’s miniseries and a Grifter one-shot!), and then finally back to Stormwatch!

Need the issues? This series was collected in a 1994 TPB (eBay), or you can grab the singles – try eBay or Amazon. Since further series hit these same issue numbers, be sure to match your purchase to the images in this post.

And now, onto the story! [Read more…] about From The Beginning: WildStorm Universe – Team 7 (1994) #1-4

Filed Under: comic books Tagged With: Aaron Wiesenfeld, Backlash, Chuck Dixon, Craven, Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Grifter, Image Comics, John Lynch, Team 7, Wildstorm

From The Beginning: WildStorm Universe – Deathblow #10-12

November 20, 2016 by krisis

deathblow_010_17[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today’s scheduled reading was Deathblow #10-12, the end of the initial mega-arc of the title.

The first twelve issues of Deathblow are about how anyone can decide to be a hero but no one gets to choose the kind of hero they get to be.

Michael Cray is a mercenary – maybe the most-efficient and cold-blooded mercenary of all of Team 7. He just wants to be dropped into places where he can remove bad men from the world until he, too, shuffles off of this mortal coil.

Fate has something different in store for Cray and for his ex-wife Gaby, Sister Mary, Faisal, Grifter, Backlash, and Dane. They all get to be heroes in this story, but none get to walk the straight path they intended.

I should mention that this story “doesn’t count,” in that all but one or two of its bloody outcomes are reversed by the final page of Deathblow #12. I really hate stories that don’t count, no matter how cool they are (which is why I have so much trouble with DC Comics … but that’s another post entirely).

I didn’t really hate Deathblow. It’s disappointing that Jim Lee and Brandon Choi couldn’t conceive of a story with stakes this high that could stick, but Deathblow himself is changed by it and maybe that’s all that matters.

At times I thought I was bored with the tale, but each time I was almost lost Choi and Sale brought me back with an awesome moment. Travis strips Sister Mary of her plethora of weapons. Gaby melting from angelic host to human right before Michael Cray’s eyes. Famine and War casually striding across New York City landmarks.

deathblow_012_17Despite Deathblow being rooted in Team 7 machismo and Jim Lee’s awesome specimens of human biology, at points Sale and colorist Linda Medley are pushing its visual identity into territory like Sin City, Hellboy, or even Sandman purely through the power of their bold, minimal artwork – which allows them to shock us with panels like the colorful entry of the Team 7 calvary at the end of issue #10.

Then, Sale performs his best magic trick, turning Grifter, Backlash, and Cray into beautiful modern art on the page in issue #11 as they square off against the Four Horsemen of the Apocalypse, and then with the Black Angel himself, until Michael Cray is the only thing left between this world and the apocalypse.

deathblow_010Before we can get there, Cray needs to have his reckoning with Travis in Deathblow #10, his former operator who was secretly a serial killer.

This is the one facet of the plot that I couldn’t get behind. The idea of Herod, a methodical killer only after the special children who might make a difference in this world, is the sort of hook you could hang an entire title on.

To see him get tossed away as a mini-boss in this saga while the issue reached a crescendo with the introduction of the Horsement felt like it wasted all of the subtle build-up to his reveal as a villain, even if he proved to be the climax of Gaby’s plot. Choi had the perfect chance to reset his capture with the big rewind at the end of the story but left his plot neatly resolved for the moment. We’ll see if there’s anything as good in store with the next arc.

Tdeathblow_011hen, in Deathblow #11, the core surviving foursome of Team 7 spread out across the city to try to intercept the Horsemen.

This is not your typical good vs. evil, love vs. hate sort of fight (not that anything in Deathblow has been that). Grifter, Backlash, and Dane aren’t good men who fight for right. They’re also not exactly the four most-powerful characters we’ve met so far in WildStorm. Yet, they share Cray’s theme of trying to
find a way to remain heroes no matter how twisted their lives become. They each get their trademark moment of cool, but seem to be no match for their supernatural foes.

However, Deathblow manages to overcome Death himself by simply shattering his Seal of the Apocalypse. Of course, he uses his special Sword of Heaven to do it, but maybe the other members might have a shot using their Genesis powers?

deathblow_012Everything goes to hell in Deathblow #12. The Team 7 men each eliminate their Horsemen but each pay an awful price for it. Deathblow and his rag tag team of cops and holy men storm the top of the World Trade Center only to be methodically cut down by the horse of demons there (even after Faisal turns out to be the Archangel Raphael, who does a doozy on the Black Angel).

Then, just as Deathblow is about to succumb, the ragged remains of Team 7 storm the roof only to be disintegrated by the Antichrist … but, it’s just the opportunity and inspiration that Deathblow needs to make his, erm, well, his deathblow, if we’re being honest.

 Cue the massive rewind using the energies the Black Angel siphoned off of Christopher. The boy funnels them back into the very fabric of reality, ironing out the tens of thousands of ripples caused by the Black Angel’s machinations going all the way back to the Baghdad plot in the initial four issues.

One thing he cannot correct is Gaby’s death, as really she had been dead for two years now while acting as the host of an angel. Christopher just doesn’t have the juice to iron out the kinks that far back. It sucks to see the one real female character in the series triple-fridged (her original death, he death in #11, and then her death sticking in #12) to literally absolve Michael Cray and give him some closure. As with Herod, it seems like we could have a more interesting series with her alive.

Despite my frustration about taking my favorite two supporting characters out of the story, therein lies the answer to why this isn’t a typical “it doesn’t count” story. Sure, all the world-shattering consequences were reversed, but all that things that broke Michael Cray remain in place. All of the personal consequences of his journey from dying mercenary to an absolved man remained consequential – maybe even moreso considering how the rest of the world around him and Sister Mary stayed relatively the same.

I just hope that an amazing story comes from it, because in giving away their rewind button Jim Lee, Brandon Choi, and the departing Tim Sale made sure that Deathblow can’t ever go back to being another book about a merc. Now Deathblow’s mission comes with a capital “M,” and it has to move on after this spectacular mic drop of evocative, challenging, actual art from Sale and Linda Medley.

Need the issues? Deathblow #0-12 were collected in a 1999 TPB titled “Sinners and Saints.” DC issued a revised, expanded, and re-ordered HC and TPB of #0-12 that both are still readily available. For single issues try eBay (#10-12) or Amazon (#10, 11, 12) – and note that Amazon offers these issues digitally(!) through Comixology.

Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we’ll finally learn the mysteries of Team 7 with their first eponymous miniseries (and then on to post-Lee WildCATs, the 2nd arc of Wetworks, and Warblade miniseries plus a Grifter one-shot!)

Filed Under: comic books Tagged With: Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Jim Lee, Tim Sale, Wildstorm

New Collecting Guide: Marvel’s New Warriors (and an explanation of who they are)

November 20, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today I’m happy to announce a humble page that makes me feel like Crushing Comics’s coverage of the Marvel Universe is mere steps away from being preliminarily complete, although I’ll still have dozens of other things to add to it.

That page is The Definitive New Warriors Collecting Guide and Reading Order. This new guide is available exclusively to CK’s Crushing Comics Club Patrons until January 8th. Want early access? Visit CK on Patreon to learn more.

new-warriors-1990-0001New Warriors was an early-90s creation of Marvel, who was witnessing the cresting popularity of New Mutants and realizing they never truly had their own analog to Teen Titans despite having plenty of young heroes to staff such a team. Tom DeFalco, then the writer/editor of Thor, decided it was a hole that needed filling and cobbled together a team to do just that in Thor #411-412 in 1989.

Aside from the recently neglected Richard Rider as Nova, none of the other characters could be described a notable … or even memorable. The most high-profile was probably Firestar, created for the 1981 cartoon Spider-Man and His Amazing Friends that was still seen widely in syndication, but introduced into comics just a year prior by Chris Claremont in the pages of Uncanny X-Men.

Speedball was was a human superball created by DeFalco for a Spider-Man annual and expanded by Roger Stern and the imitable Steve Ditko in his own maxi-series. Namorita was a longtime Sub-Mariner supporting character at a time when Namor was making a major comeback thanks to John Byrne.

Marvel Boy was a largely forgotten creation of the 1970s, a youngster introduced in The Defenders to explain away the future Guardians of the Galaxy leader. His big story was being abused for being a mutant.

To that mix, DeFalco added his own creation, Night Thrasher, as their leader. This made sense, since on their own none of them really showed the kind of initiative it would take to assemble a super-team. Night Thrasher was a sort of Batman-esque hero who assembled a team to fight crime – which makes their initiation facing off against Terrax and then Juggernaut seem a bit outsized.

The team lasted through 75 issues in its initial run, guided two-thirds of the way by Fabian Nicieza. The scripter of both X-Force and New Warriors, Nicieza was known for wringing terrific human drama out of his young superheroes. New Warriors worked for the same reason all of Marvel’s best team titles have – not because it was part of a franchise like Avengers or X-Men, but because the team really became a family along the way.

new-warriors-2014-0001Unfortunately, “assembled to fight crime (but not really ever doing that” and “team as family” combine to make successful reboots a tough prospect. Multiple iterations of New Warriors try the “we stumbled onto a fight” approach and barely live out a year, while an “assembled by Night Thrasher” version lasted for two. The team is probably best known to modern readers for being the cause of Civil War (seriously)! The best return to form was from Christopher Yost in 2014, which found Justice and Speedball in mentor roles across a new team of young heroes that mirrored the original line-up. Unfortunately, it didn’t catch fire and lasted only the requisite year.

Given it’s unremarkable pedigree, why is a New Warriors Collecting Guide so important to Crushing Comics?

It’s the reboots. New Warriors is one of only remaining Marvel series previously uncovered by Crushing Comics that was both long-running and rebooted multiple times. With it now catalogued, there’s scant few Marvel titles that have run for longer than two years and through more than three incarnations I’ve yet to recap – and none with this many issues to their names.

Since New Warriors itself only constitutes 129 issues I took an extra step for this guide. Not only does it cover how to collect each of those issues, but it presents a unified reading order for every appearance of each of the founding members of The New Warriors (except for Nova, who has his own guide, so I added perennial teammates Rage and Silhouette.) Now you can follow the team through events like Infinity War and through times when they were splintered, as in the wake of Civil War.

Just how collected are those 129 issues of New Warriors? [Read more…] about New Collecting Guide: Marvel’s New Warriors (and an explanation of who they are)

Filed Under: comic books Tagged With: Collected Editions, Fabian Nicieza, Mark Bagley, New Warriors

New Warriors – Definitive Collecting Guide and Reading Order

Updated Dec 22, 2024! The New Warriors comic books definitive issue-by-issue collecting guide and trade reading order for omnibus, hardcover, and trade paperback collections. Find every issue and appearance! Part of Crushing Krisis’s Crushing Comics. Last updated December 2024 with titles scheduled for release through July 2025.

new-warriors-1990-0001This guide covers every series titled New Warriors, plus acts as a complete reading order for all of the major New Warriors characters: Night Thrasher, Namorita (AKA Kymaera), Firestar, Marvel Boy / Justice, Speedball (AKA Penance), Rage, and Silhouette. Nova is covered in his own guide. [Read more…] about New Warriors – Definitive Collecting Guide and Reading Order

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