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From The Beginning: WildStorm Universe – Team 7: Objective: Hell (1995) #1-3

November 29, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]This month of reading WildStorm from the beginning has frequently defied my expectations, with my enjoyment of the contents nearly reversed from what I expected.

team-7-v2-03-pinupTeam 7: Objective hell tops that list of unexpected outcomes. It’s a riveting, gorgeous, well-written book that merges military themes with superhero powers. There are a few tiny nods to the future of these characters, particularly for Slayton/Backlash, but otherwise this series hardly acknowledges the wider WildStorm Universe and the future it holds in store.

Chuck Dixon shines here even more than on the original limited series. Past needing to introduce his massive cast and take them through multiple missions, this series has both more action and better character moments. No one gets the sort of monologue or grandstanding they did in the first series. It’s all tiny beats that tell us more about the team – particularly Slayton’s temper and the babyfaced Cash’s rise to leadership before an eventual fall from their graces.

Every page of this book looks damned great. The covers truly don’t do justice to the interior pages.

Chris Warner spares no detail in illustrating the jungle environs of Nicaragua and Cambodia. A gang of multiple inkers introduce some variation but fill every page with plenty of contrast for colorist Monica Bennett to make pop with rich greens, golden flesh tones, and Team 7’s red war paint.

The long-haired, well-muscled men of Team 7 have a certain mercurial hint of motion that’s reminiscent of issue #1’s cover artist, the legendary Barry Windsor Smith. The members who we don’t know in the present day stand out the most, with Caitlin Fairchild’s father clearly modeled on Iggy Pop and Grunge’s father Chang drawn more distinctly as an Asian than on the prior outing.

The inspiration for this story seems near to that of The Divine, an OGN I reviewed last year. The difference is that while The Divine was about child soldiers in an eternal war, Oteam-7-v2-01-19bjective Hell is about a small bubble of peace that Team 7 is forced to disrupt for the greater good.

Was a greater good achieved? There’s no question that removing low-yield nukes from the grasping Khmer Rouge is a positive, but the open psychic warfare between US and Russian forces signaled a new front of the Cold War that Team 7 found themselves alone to defend. While they escape with only one serious casualty this time, it helps to frame their later choice to splinter and become mercenaries. As long as the specter of their reassembling as a team exists in the world, the US Government will find some threat that demands their intervention … but does their existence also escalate the seriousness of the threats?

Team 7: Objective Hell doesn’t hold those answers or very many keys to the big questions we’ve been asking about Backlash, Grifter, Dane, Lynch, and Cray, but it is a superior WildStorm offering that makes me wish we had an ongoing comic to add more past missions to Team 7’s published history.

Want a recap? Keep reading for a summary of how these soldiers became super. Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow is the main event! WildStorm Rising! Let’s get ready to cross over, baby!

Need the issues?  This series has not been collected, so you’ll need to grab the singles – try eBay or Amazon. Since further series hit these same issue numbers, be sure to match your purchase to the cover images in this post. [Read more…] about From The Beginning: WildStorm Universe – Team 7: Objective: Hell (1995) #1-3

Filed Under: comic books Tagged With: Backlash, Chris Warner, Chuck Dixon, Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Grifter, Image Comics, John Lynch, Scott Williams, Wildstorm

From The Beginning: WildStorm Universe – Gen13 (1995) #0-1

November 28, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]After the amazing Gen13 mini-series I (and many other comic fans!) were rabid for more, which arrived in the form of the team’s first ongoing series in March 1995.

gen13-1994-000The series would go on to be WildStorm’s longest-running book, and it debuted in memorable fashion with thirteen variant covers, which might not sound impressive today in the world of 50-states covers from both Marvel and DC but at the time was unheard of. (Here’s the best recap of the covers I’ve ever seen!)

Gen13 #1 lacks the special magic that imbued each issue of the team’s mini-series – even the gratuitous cameo from Pitt. Yet, despite not enjoying it in 1995 or 21 years later in 2016, I can appreciate that Brandon Choi and J. Scott Campbell made a wise move in their pivot away from the tone of the mini-series.

There are a few key differences between this relaunch and the team’s mini-series., other than the obvious one of the team not being under pressure in life-or-death circumstances the entire time.

First, Fairchild is relegated to the background in favor of breakout stars Roxy and Grunge, with Burnout barely appearing and Rainmaker purely used for titilation. It’s nearly the reverse of the line-up of the mini-series, where Roxy and Grunge broke up the drama with occasional comic relief while the remaining trio handled all the heavy lifting.

Second, the plot. There’s no IO or government intrigue about the team’s origins in sight. Instead, we get a mismatched pair of interdimension assassins hunting down a ridiclous green alien rodent.

Less tangible than those developments is that newcomer J. Scott Campbell’s art has already begun to tip from comic book exaggeration to ridiculous deformity. His long-legged women are nothing different from his prior five issues, but his proportions here are not as consistent, as on Grunge’s once-massive chest. Faces suffer, in particular. This is exacerbated by a lack of backgrounds and a bright, almost-neon color pallette from Wendy Stouts, which strips characters of the muscular heft they had in the miniseries.

Also, what was a depiction of playful teen sexuality in the mini-series is now deliberate pandering, as with the nude Rainmaker (suddenly a sexbomb with long hair) and upskirt shots of Roxy’s underwear.

Those details quickly drove me away from the book back in the 90s, but in retrospect I can see the reason for all of them.

gen13-1995-001Fairchild was intentionally the most generic character in the original series – a bookworm turned she-hulk – but fans responded more to the other four characters, each a familiar archetype. To force the young team’s new life to be seen exclusively through the eyes of Caitlin the all-night studier would stunt the growth of the book and the cast.

Every character needs her or his spotlight issues, and this is Roxy’s. We still get signs hints that Fairchild’s journey will be as a tactician and leader, and that’s not going to happen overnight.

To make Gen13 all about bashing heads with IO from the first issue would have been foolish. Jim Lee and Brandon Choi had already learned their lesson on WildCATs and Stormwatch, which were each so thick with continuity that they hardly seemed to be about anything other than re-connecting with long-lost enemies.

Also, without a youthful book in the mix at WildStorm they line was missing the chance to do these sorts of stories – stories with cartoonish extra-dimension villains and the annoying green space rats they’re hunting. Gen13 mining this territory is no different than Chris Claremont inserting Kitty Pryde into the X-Men and giving her a pet purple dragon.

As for Campbell? This is only his sixth full-length issue, and he was under enormous pressure. On the whole it has the same high-gloss look of his pencils on the mini-series, just with slightly more room for error in the looser constraints of real world California rather than the tech-festooned hallways of IO’s Death Valley base.

(I have no rationale to offer for the amped up sexuality of the art. I have a lot of affection for this cast based almost exlusively on the mini-series, and I’d hate to see them quickly devolve into a group of sex mannequins. I’ll have to read more to see what fate holds for them.)

Brandon Choi and company also broke up the wait for the big debut with a #0 issue (technically part of the 1994 mini-series) to explain the team’s separate road trips after Wizard #1/2. This issue hits all the great notes of Choi’s mini-series script, comprised of four stories, each with a different artist – Jim Lee on Caitlin Fairchild, Richard Johnson on Burnout and Rainmaker, J. Scott Campbell, and Travis Charest on Lynch. (It’s telling that of the four vignettes Campbell’s with Roxy and Grunge that is the weakest spot.)

Want a recap? Keep reading for a recap of both #0 and #1 Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we go back in time again with Team 7: Objective Hell #1-3, which act as a prologue to Wednesday’s WildStorm Rising – the line’s first multi-book crossover!

Need the issues? Early Gen13 is some of the most reprinted of WildStorm’s first three years of comics.

  • The 1998 Gen13 Archives (ISBN 978-1887279918) is a comprehensive collection that includes all of debut mini-series and pushes through #13 of their ongoing series; it isn’t too hard to track down (Amazon / eBay).
  • A Gen13: Complete Collection is due in spring of 2017 that covers both the mini-series and through #7 of this ongoing, plus the special Gen13: Rave issue not in Archives (Amazon pre-order).

Alternately, you can purchase single issues – try eBay (#0 & 1) or Amazon (#0 & 1 and alt search #0 & 1) [Read more…] about From The Beginning: WildStorm Universe – Gen13 (1995) #0-1

Filed Under: comic books Tagged With: Brandon Choi, From The Beginning, From The Beginning: WildStorm Universe, Gen13, Image Comics, J. Scott Campbell, Jim Lee, John Lynch, Travis Charest, Wildstorm

From The Beginning: WildStorm Universe – Union (1995) #1-3

November 28, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Union is back with an ongoing series after a terrific and surprisingly human mini-series by co-creator Michael Heisler and artist Mark Texeira.

union_v2_001Will this inter-dimensional alien be as interesting without his introductory mystery and with the much more polished art of Ryan Benjamin?

To answer the latter half of that question, I’ll direct you at the cover over there to the left.

That is a glorious superhero cover, and it’s not too different from the quality of the interiors of these three issues. Ryan Benjamin was okay on 1994’s Union #0, but that issue was so packed with plot there wasn’t much room for Benjamin to stretch out and tell a story with his pencils.

He’s fantastic here with more space in the narrative and a bright, primary color superhero color palette from Steve Buccellato and Wendy Fouts. His Ohmen is large and well-muscled, but not so much that Benjamin can’t make an extreme caricature out of his foil Crusade in the opening issue.

With less exposition about Ohmen’s background to work through, Michael Heisler delivers three strong issues of WildStorm’s most straight forward superhero tale yet. It’s puzzling that he hasn’t been tapped by Lee and Choi to script any other series. Ohmen comes off as a very serious puppy dog, obsessed with doing right so much that he cannot help but get involved in every conflict in earshot.

Heisler continues to impress with his grounded take on Ohmen’s companion Jill Munroe, a regular women unintentionally wrapped up in superhero drama. Despite feeling faithful to Ohmen, she’s conflicted about repeatedly putting her life on hold for him.

But why should she be putting her life on hold? Ohmen moves them to New York and has some designs on adventuring with Stormwatch inspired by Battalion’s recent hero’s death, but that’s not a solid goal (nor is it a business plan).

Heisler does a clever thing in issue #1, confronting Ohmen with another stranger-from-a-strange-world in the Liefeld-esque Jim Lee creation Crusade. Ohmen is like an adolescent that grows up fast when they have to take care of a younger sibling in trying to wrangle the holy space knight, seeming to sheepishly realize how much of a handful he was just a few months before.

union_v2_002-0203They briefly tangle with the egg-headed Mnemo from the mini-series, but the villain is less the focus than Ohmen’s interaction with Crusade and old friend Serren. He just as easily flips back to puppy mode beside a veteran hero like Savage Dragon in issue #3.

There are two stories you can read to get ready for this run – Union’s tangle with an insane Supreme in Supreme #14, and Crusade’s brief introduction from WildStorm Rarities.

Want a recap? Read on for the details of Union’s first ongoing adventures. Here’s the schedule for the rest of this month’s WildStorm re-read. Later today, I’ll take a quick jaunt through Gen13 #0-1, then we’ll read Team 7: Objective Hell tomorrow before wrapping up with WildStorm Rising on Wednesday.

Need the issues? These issues have never before been collected! For single issues – try eBay (#1-3) or Amazon (#1, 2, 3). Since the prior Union series hit these same issue numbers, be sure to match your purchase to the cover images in this post. You can also pick up Supreme #14 (eBay / Amazon). The Crusade story originally appeared in the Killer Instinct Tourbook and is reprinted in WildStorm Rarities (eBay / Amazon), a perfect-bound book with a spine. [Read more…] about From The Beginning: WildStorm Universe – Union (1995) #1-3

Filed Under: comic books Tagged With: Crusade, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Michael Heisler, Ryan Benjamin, Savage Dragon, Steve Buccellato, Supreme, Union, Wendy Fouts, Wildstorm

From The Beginning: WildStorm Universe – Deathblow #13-15

November 27, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]It’s time to return to Deathblow without Tim Sale and after the epic tale of the Black Angel, and I had no idea what to expect.

What I do know is that Brandon Choi is now down to scripting just this and Gen13, and I miss the guy! Not only for his consistency, but for the way the entire WildStorm Universe gelled under his pen.

deathblow_013As great as Choi was on the global intrigue of Stormwatch and the teen angst of Gen13, something about this pair of procedural tales makes me think his heart remains in these gun-for-hire stories. These three issues are by far the best of Deathblow yet, despite them having nothing to do with his mega-arc with the Black Angel.

Choi imports of a noirish the vampires and werewolves from Wetworks for a noirish tale in issues #13-14. It works perfectly to establish Michael Cray’s new status quo nine months after his battle with the Black Angel. Now he’s a gun for hire who can’t help but step into supernatural affairs.

The story is tense, bloody, and maybe the first true mystery tale we’ve seen from WildStorm. It also feels an issue or two longer than it actually is (in a good way) thanks to being packed with plenty of rising action and fine details.

Similarly, the Navy Seals one-shot that follows is a satisfying standalone story that fleshes out the mysterious Gamorra mission where Michael Cray met Mr. Waering. It also ties in some plot threads from as early as Deathblow #0, with the Seals-in-training on the base all gunning for Cray’s head due to the spectacular bloodbath of Costa Mesa. It’s a thrilling little mystery with no easy resolution that leaves us as confused as Cray.

On art, original Stormwatch inker Trevor Scott has made the leap to penciller and his work is perfect for Deathblow! He’s nowhere near Sale’s look – and more like Whilce Portacio than Jim Lee. As amazing as Sale’s approach was, there is something deeply satisfying about seeing Deathblow drawn in Image’s house style. There’s nary a bad page here, and some truly interesting panel work. Scott isn’t addicted to splash pages like most Image artists, and he delivers a lot of interesting framing, smaller sequential panels, and silhouetted bodies.

At the start we’re back to the sickly gray and green palette from colorist Ben Fernandez, which will give you whiplash if you’re coming directly from Linda Medley’s warm limited palette on the last arc. Fernandez warms things up when Cray touches down in LA. It’s such a relief to see some saturated reds that aren’t blood (although, there is still plenty of blood). Issue #15 has downright normal colors as we see Cray driving the I-5 by day.

The Choi/Scott synergy on this trio of issues is remarkable. These are two of the first totally throwaway, fill-in types of stories we’ve seen on any WildStorm book, yet they both are gripping reads that only serve to make what came before more interesting.

Want the recap? Keep reading for the full plots of this trio of awesome issues. Here’s the schedule for the rest of this month’s WildStorm re-read. We’re in the home stretch! Tomorrow brings us Union (1995) #1-3 & Gen13 (1995) #0-1 (in two separate posts), followed by Team 7: Objective: Hell (1995) #1-3 on Tuesday, and then we’ve reached the main event – WildStorm Rising!

Need the issues? These issues have never been collected. For single issues try eBay (#10-12) or Amazon (#13, 14, 15). [Read more…] about From The Beginning: WildStorm Universe – Deathblow #13-15

Filed Under: comic books, thoughts Tagged With: Ben Fernandez, Brandon Choi, Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Trevor Scott, Wetworks, Wildstorm

New Collecting Guide: Magneto (plus: a list of his key appearances!)

November 27, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today I get to announce the second villain to join the Crushing Comics pantheon of comic guide pages: Magneto, The Master of Magnetism!

That’s right, night I bring you The Definitive Magneto Collecting Guide and Reading Order. This new guide is available exclusively to CK’s Crushing Comics Club Patrons until January 15th. Want early access? Visit CK on Patreon to learn more.

I’ve long said that of all the Marvel characters who never had their own title (well, until 2014), Magneto’s arc is one of the most consistent and fascinating.

x-men-1991-0001-magneto_variantStan Lee and Roy Thomas had established the allegory of Xavier’s closed hand approach to leading mutants versus Magneto’s closed fist long before Chris Claremont first penned the character in 1975. Magneto transform from a one-note villain in X-Men #1 in 1963 to a man blinded by the frenzy of needing to defend his own people by either establishing a sovereign nation for them or bending the entire world to his will.

Chris Claremont made Magneto’s seemingly Sisyphean struggle resonate more deeply when he began to gradually reveal that Magneto was the survivor of Auschwitz concentration camp in Nazi Germany in a series of references and flashbacks starting in Uncanny X-Men #150 in September of 1981. Suddenly, his fervor over leading mutant-kind was contextualized, though it still could not excuse his acts of violence (as in the same issue, when he drowns an entire Russian submarine full of sailors). His repeated attempts to carve out a sovereign, defensible homeland for mutants were suddenly and tragically recast as a way of recreating Israel prior to the World War II rather than after.

Marvel really loves to say that each of their annual events “will change everything,” but the original Secret Wars did just that for Magneto in 1984. By grouping him with the heroes in the outset of the story, The Beyonder (and, by extension, his author and editor-in-chief Jim Shooter) recognized the layer of nobility that Claremont had so deftly played up in Magneto’s previous appearance.

In turn, that cleared the path for Claremont to begin Magneto’s rehabilitation as soon as he returned from the company’s first line-wide event. He placed Magneto into a sympathetic position, shipwrecked and under the care of Lee Forrester on his own former island base, and then had Xavier personally commission him as the leader of the X-Men in the run-up to Secret Wars II in 1985.

That flawed nobility has never since left the character. Even through several later returns to villainy, Magneto’s focus is never pure evil (or, if in hindsight it seems to be, it’s quickly retconned away). That’s partly due to his relative scarcity through 2010. After “Acts of Vengeance” in 1989-1990, Magneto rarely appeared outside of X-books, and was always promptly mothballed upon his exit – as in his memorable turn in Claremont and Jim Lee’s X-Men, Vol. 2 #1-3 in 1991.

In a March 1999, Alan Davis and Fabian Nicieza finally granted Magneto his wish, with him assuming rule over the island of Genosha off the Southeastern African coast. As with the unending holy war between Palestine and Israel, Magneto’s Genosha was built atop the ruins of a country known not only for discrimination against mutants, but for pressing them into slavery and genetic mutilation.

uncanny-x-men-1963-0516-pg12It seems that the land is cursed with ill intent, and Magneto couldn’t escape that when a super-sentinel cuts him and his millions of subjects down in cold blood in the shocking opening scenes of Grant Morrison’s New X-Men. Yet, Claremont would find a way to cheat that death (after all, it’s his speciality) in a 2004 iteration of Excalibur, using Magneto as leverage to kick off the House of M event.

The wake of House of M left Magneto without powers or purpose, given than less than 200 mutants remained on the Earth. It was Ed Brubaker and Matt Fraction – hot off their co-authored run on Immortal Iron Fist in 2008 – who set Magneto on a new path that culminated in his becoming one of the anchors of the X-Men books from 2010 to the present day.

Fraction’s run on Uncanny X-Men saw Magneto reclaim his powers and then submit himself to the service of Cyclops, who had been pressed into leading the entire mutant race past its potential extinction due to the events of Messiah Complex.

Kieron Gillen and then Brian Bendis loved the subtext of Magneto’s inability to simply play the right hand man, but it was Cullen Bunn who seized upon it in his unexpectedly riveting Magneto solo series in 2014. There, in the vacuum of positive or negative leadership of the mutant race, Magneto began to silence or subvert elements he found unacceptable all while undermining Cyclops as a revolutionary leader through being a triple-agent with SHIELD.

The arc of Magneto’s ascendence was so strong that after the line-wide reset of Secret Wars, it was Bunn who was tasked with writing the always-popular flagship of Uncanny X-Men – with Magneto at the helm.

That’s a lot of story over the course of over fifty years of Magneto’s publishing life. The Magneto Guide walks you through every issue in reading order, often proving context and major story beats to help orient you to each tale.

That adds up to hundreds of comics from dozens of different titles. What if you’re not interested in all of that, but just in the spine of the story I’ve described in this post? Don’t worry – I’ve got you covered…

[Read more…] about New Collecting Guide: Magneto (plus: a list of his key appearances!)

Filed Under: comic books Tagged With: Chris Claremont, Magneto, X-Men

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