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From The Beginning: WildStorm Universe – Deathblow #10-12

November 20, 2016 by krisis

deathblow_010_17[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today’s scheduled reading was Deathblow #10-12, the end of the initial mega-arc of the title.

The first twelve issues of Deathblow are about how anyone can decide to be a hero but no one gets to choose the kind of hero they get to be.

Michael Cray is a mercenary – maybe the most-efficient and cold-blooded mercenary of all of Team 7. He just wants to be dropped into places where he can remove bad men from the world until he, too, shuffles off of this mortal coil.

Fate has something different in store for Cray and for his ex-wife Gaby, Sister Mary, Faisal, Grifter, Backlash, and Dane. They all get to be heroes in this story, but none get to walk the straight path they intended.

I should mention that this story “doesn’t count,” in that all but one or two of its bloody outcomes are reversed by the final page of Deathblow #12. I really hate stories that don’t count, no matter how cool they are (which is why I have so much trouble with DC Comics … but that’s another post entirely).

I didn’t really hate Deathblow. It’s disappointing that Jim Lee and Brandon Choi couldn’t conceive of a story with stakes this high that could stick, but Deathblow himself is changed by it and maybe that’s all that matters.

At times I thought I was bored with the tale, but each time I was almost lost Choi and Sale brought me back with an awesome moment. Travis strips Sister Mary of her plethora of weapons. Gaby melting from angelic host to human right before Michael Cray’s eyes. Famine and War casually striding across New York City landmarks.

deathblow_012_17Despite Deathblow being rooted in Team 7 machismo and Jim Lee’s awesome specimens of human biology, at points Sale and colorist Linda Medley are pushing its visual identity into territory like Sin City, Hellboy, or even Sandman purely through the power of their bold, minimal artwork – which allows them to shock us with panels like the colorful entry of the Team 7 calvary at the end of issue #10.

Then, Sale performs his best magic trick, turning Grifter, Backlash, and Cray into beautiful modern art on the page in issue #11 as they square off against the Four Horsemen of the Apocalypse, and then with the Black Angel himself, until Michael Cray is the only thing left between this world and the apocalypse.

deathblow_010Before we can get there, Cray needs to have his reckoning with Travis in Deathblow #10, his former operator who was secretly a serial killer.

This is the one facet of the plot that I couldn’t get behind. The idea of Herod, a methodical killer only after the special children who might make a difference in this world, is the sort of hook you could hang an entire title on.

To see him get tossed away as a mini-boss in this saga while the issue reached a crescendo with the introduction of the Horsement felt like it wasted all of the subtle build-up to his reveal as a villain, even if he proved to be the climax of Gaby’s plot. Choi had the perfect chance to reset his capture with the big rewind at the end of the story but left his plot neatly resolved for the moment. We’ll see if there’s anything as good in store with the next arc.

Tdeathblow_011hen, in Deathblow #11, the core surviving foursome of Team 7 spread out across the city to try to intercept the Horsemen.

This is not your typical good vs. evil, love vs. hate sort of fight (not that anything in Deathblow has been that). Grifter, Backlash, and Dane aren’t good men who fight for right. They’re also not exactly the four most-powerful characters we’ve met so far in WildStorm. Yet, they share Cray’s theme of trying to
find a way to remain heroes no matter how twisted their lives become. They each get their trademark moment of cool, but seem to be no match for their supernatural foes.

However, Deathblow manages to overcome Death himself by simply shattering his Seal of the Apocalypse. Of course, he uses his special Sword of Heaven to do it, but maybe the other members might have a shot using their Genesis powers?

deathblow_012Everything goes to hell in Deathblow #12. The Team 7 men each eliminate their Horsemen but each pay an awful price for it. Deathblow and his rag tag team of cops and holy men storm the top of the World Trade Center only to be methodically cut down by the horse of demons there (even after Faisal turns out to be the Archangel Raphael, who does a doozy on the Black Angel).

Then, just as Deathblow is about to succumb, the ragged remains of Team 7 storm the roof only to be disintegrated by the Antichrist … but, it’s just the opportunity and inspiration that Deathblow needs to make his, erm, well, his deathblow, if we’re being honest.

 Cue the massive rewind using the energies the Black Angel siphoned off of Christopher. The boy funnels them back into the very fabric of reality, ironing out the tens of thousands of ripples caused by the Black Angel’s machinations going all the way back to the Baghdad plot in the initial four issues.

One thing he cannot correct is Gaby’s death, as really she had been dead for two years now while acting as the host of an angel. Christopher just doesn’t have the juice to iron out the kinks that far back. It sucks to see the one real female character in the series triple-fridged (her original death, he death in #11, and then her death sticking in #12) to literally absolve Michael Cray and give him some closure. As with Herod, it seems like we could have a more interesting series with her alive.

Despite my frustration about taking my favorite two supporting characters out of the story, therein lies the answer to why this isn’t a typical “it doesn’t count” story. Sure, all the world-shattering consequences were reversed, but all that things that broke Michael Cray remain in place. All of the personal consequences of his journey from dying mercenary to an absolved man remained consequential – maybe even moreso considering how the rest of the world around him and Sister Mary stayed relatively the same.

I just hope that an amazing story comes from it, because in giving away their rewind button Jim Lee, Brandon Choi, and the departing Tim Sale made sure that Deathblow can’t ever go back to being another book about a merc. Now Deathblow’s mission comes with a capital “M,” and it has to move on after this spectacular mic drop of evocative, challenging, actual art from Sale and Linda Medley.

Need the issues? Deathblow #0-12 were collected in a 1999 TPB titled “Sinners and Saints.” DC issued a revised, expanded, and re-ordered HC and TPB of #0-12 that both are still readily available. For single issues try eBay (#10-12) or Amazon (#10, 11, 12) – and note that Amazon offers these issues digitally(!) through Comixology.

Here’s the schedule for the rest of this month’s WildStorm re-read. Tomorrow we’ll finally learn the mysteries of Team 7 with their first eponymous miniseries (and then on to post-Lee WildCATs, the 2nd arc of Wetworks, and Warblade miniseries plus a Grifter one-shot!)

Filed Under: comic books Tagged With: Deathblow, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Jim Lee, Tim Sale, Wildstorm

New Collecting Guide: Marvel’s New Warriors (and an explanation of who they are)

November 20, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today I’m happy to announce a humble page that makes me feel like Crushing Comics’s coverage of the Marvel Universe is mere steps away from being preliminarily complete, although I’ll still have dozens of other things to add to it.

That page is The Definitive New Warriors Collecting Guide and Reading Order. This new guide is available exclusively to CK’s Crushing Comics Club Patrons until January 8th. Want early access? Visit CK on Patreon to learn more.

new-warriors-1990-0001New Warriors was an early-90s creation of Marvel, who was witnessing the cresting popularity of New Mutants and realizing they never truly had their own analog to Teen Titans despite having plenty of young heroes to staff such a team. Tom DeFalco, then the writer/editor of Thor, decided it was a hole that needed filling and cobbled together a team to do just that in Thor #411-412 in 1989.

Aside from the recently neglected Richard Rider as Nova, none of the other characters could be described a notable … or even memorable. The most high-profile was probably Firestar, created for the 1981 cartoon Spider-Man and His Amazing Friends that was still seen widely in syndication, but introduced into comics just a year prior by Chris Claremont in the pages of Uncanny X-Men.

Speedball was was a human superball created by DeFalco for a Spider-Man annual and expanded by Roger Stern and the imitable Steve Ditko in his own maxi-series. Namorita was a longtime Sub-Mariner supporting character at a time when Namor was making a major comeback thanks to John Byrne.

Marvel Boy was a largely forgotten creation of the 1970s, a youngster introduced in The Defenders to explain away the future Guardians of the Galaxy leader. His big story was being abused for being a mutant.

To that mix, DeFalco added his own creation, Night Thrasher, as their leader. This made sense, since on their own none of them really showed the kind of initiative it would take to assemble a super-team. Night Thrasher was a sort of Batman-esque hero who assembled a team to fight crime – which makes their initiation facing off against Terrax and then Juggernaut seem a bit outsized.

The team lasted through 75 issues in its initial run, guided two-thirds of the way by Fabian Nicieza. The scripter of both X-Force and New Warriors, Nicieza was known for wringing terrific human drama out of his young superheroes. New Warriors worked for the same reason all of Marvel’s best team titles have – not because it was part of a franchise like Avengers or X-Men, but because the team really became a family along the way.

new-warriors-2014-0001Unfortunately, “assembled to fight crime (but not really ever doing that” and “team as family” combine to make successful reboots a tough prospect. Multiple iterations of New Warriors try the “we stumbled onto a fight” approach and barely live out a year, while an “assembled by Night Thrasher” version lasted for two. The team is probably best known to modern readers for being the cause of Civil War (seriously)! The best return to form was from Christopher Yost in 2014, which found Justice and Speedball in mentor roles across a new team of young heroes that mirrored the original line-up. Unfortunately, it didn’t catch fire and lasted only the requisite year.

Given it’s unremarkable pedigree, why is a New Warriors Collecting Guide so important to Crushing Comics?

It’s the reboots. New Warriors is one of only remaining Marvel series previously uncovered by Crushing Comics that was both long-running and rebooted multiple times. With it now catalogued, there’s scant few Marvel titles that have run for longer than two years and through more than three incarnations I’ve yet to recap – and none with this many issues to their names.

Since New Warriors itself only constitutes 129 issues I took an extra step for this guide. Not only does it cover how to collect each of those issues, but it presents a unified reading order for every appearance of each of the founding members of The New Warriors (except for Nova, who has his own guide, so I added perennial teammates Rage and Silhouette.) Now you can follow the team through events like Infinity War and through times when they were splintered, as in the wake of Civil War.

Just how collected are those 129 issues of New Warriors? [Read more…] about New Collecting Guide: Marvel’s New Warriors (and an explanation of who they are)

Filed Under: comic books Tagged With: Collected Editions, Fabian Nicieza, Mark Bagley, New Warriors

New Warriors – Definitive Collecting Guide and Reading Order

Updated Dec 22, 2024! The New Warriors comic books definitive issue-by-issue collecting guide and trade reading order for omnibus, hardcover, and trade paperback collections. Find every issue and appearance! Part of Crushing Krisis’s Crushing Comics. Last updated December 2024 with titles scheduled for release through July 2025.

new-warriors-1990-0001This guide covers every series titled New Warriors, plus acts as a complete reading order for all of the major New Warriors characters: Night Thrasher, Namorita (AKA Kymaera), Firestar, Marvel Boy / Justice, Speedball (AKA Penance), Rage, and Silhouette. Nova is covered in his own guide. [Read more…] about New Warriors – Definitive Collecting Guide and Reading Order

From The Beginning: WildStorm Universe – Backlash #1-5

November 19, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Backlash leaps to his own series after a brief supporting turn in Stormwatch and co-starring with Grifter in The Kindred.

(This clearly comes after WildCats #14 since Marlowe and Savage Dragon are on a first-name basis. It’s also after Wetworks #5, as we’ll see in Backlash #4. A brief scene with Diva seems as though it could fit between Stormwatch #11-12.)

backlash_v1_01I’m not convinced anyone liked Backlash enough for him to merit his own series, but at this early stage in WildStorm’s life it seems they’re intent on playing out a certain set of plots and Backlash’s Daemonite hunt is one of them.

My main beef with Backlash to this point has been that his fearsome reputation doesn’t line up with what’s on the page. He’s supposed to be tough, but all we see is him getting the tar beat out of him. He’s supposed to be heartless and arrogant, and while he’s got the latter down to a tee he’s more tactical than he is cold-hearted.

This betrays a weak spot in WildStorm’s early scripting. Even when characters aren’t stereotypes, they’re a flat package of clearly labelled traits without much humanity. Backlash is a potentially rich enough character that he can actually portray these seemingly opposed traits, but no one with enough skill to balance it has written him yet – he slipped out of Stormwatch just before Ron Marz could get his hands on him.

Unfortunately, the writing that finally shows Backlash as the dynamic, serious threat he is rife with toxic masculinity that goes beyond any aspect of chauvinism in Backlash himself. In his five issue run, guards whine about their women and try to score with their female compatriots, Diva cries on Backlash’s shoulder, Backlash narrates about guarding his lover Diane even if she doesn’t want that from him (while calling her “kiddo” – super gross), a cop hopes to run into “a drunk starlet,” and Taboo is suddenly sex-crazed for Backlash.

Each taken on their own most of these would slip by me aside from the cop who wants to commit sexual assault, but they’re compounded by a particularly ugly one – Pike threatening Zealot with sexual violence. I think that’s a first so far in WildStorm.

Not only is the Zealot comment disgusting, but it’s the laziest of writing to take the toughest, most-dynamic character in your entire universe and decide the only way to weaken her is to threaten her sexual agency. It rings completely false on the panel, even if Pike is exactly that nasty of a guy.

This marks the first time a WildStorm title has kicked off without Brandon Choi having a hand in the proceedings. While Choi hasn’t exactly been the paragon of writing female characters not named Zealot, he’s been surprisingly even-handed when it comes to women as objects and women in peril. Not these writers – each issue is attributed to the crowd of artist Brett Booth, Jeff Mariotte, and Sean Ruffner. They’re giggling like maniacal pimpled teenage boys every time they can suggest one of their male characters might be able to seduce or assault a woman, and their version of agency for Taboo is her coercing Backlash into having sex.

Is Backlash any good if you can look past its misogyny? It might not be as weak as The Kindred, but it’s still just average tough guy fare, despite a killer first issue. [Read more…] about From The Beginning: WildStorm Universe – Backlash #1-5

Filed Under: comic books Tagged With: Backlash, Brett Booth, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Jacob Marlowe, Jeff Mariotte, S'Ryn, Savage Dragon, Sean Ruffner, Void, Wetworks, Wildstorm, Zealot

From The Beginning: WildStorm Universe – Stormwatch #14-16

November 18, 2016 by krisis

[Patreon-Nov16-Post-Bug][/Patreon-Nov16-Post-Bug]Today we’re back to Stormwatch, and if I wasn’t adhering to a reading schedule this month you better believe I would be holed up in a corner reading nothing but Stormwatch because the suspense of reaching #25 is killing me.

Thanks to a brief tag with the time-traveling Timespan on issue #16 that loops back to his prologue in issue #9, it seems we’re meant to read this post’s issues and the prior one’s in a single self-affirming swath of doom.

Ron Marz spends this trio of issues delivering two of the kind of globe-trotting adventures we expect from the team, but the international action will be the farthest thing from your mind. That’s because he not only turns up the pressure on Battalion’s impending doom, but takes the time to finally make the equally doomed Diva a more round character (albiet with a lame “I’ll make you a better person” romance with Cannon).

stormwatch_v1_014Penciller Mat Broome is joined by Joe Phillips on Stormwatch #14, and combined with a totally new crew on colors it has some awkward moments. It’s a fine issue to work out those kinks, since despite containing some action Ron Marz’s script mostly focused on relationships and mercy.

We quickly learn why Battalion was so eager to take a leave of absence in the last arc. It wasn’t for peace and quiet – it was so he could infiltrate Skywatch and murder his father in his cryo-sleep! As he lurks in the so-called “Ice Box,” we get a glimpse of past foes like Talos, future ones like Stricture, and even some non-threatening figures who must be more than meets the eye. However, he can’t bring himself to kill his father.

We also learn more about the Diva and Cannon romance that has apparently been bubbling under ever since Ron Marz first hinted at it in Stormwatch Special. Their private moment is interrupted when Synergy as Weatherman inserts Stormwatch One into Northern Rwanda to protect refugees from the country’s civil war with strict instructions to engage the enemy only in self defense.stormwatch_v1_014_23When the team (Cannon, leading Diva, the reconstituted Hellstrike, Fahrenheit, and Strafe) finds that all but one of the refugees have already been slaughtered, Cannon takes it upon himself to hunt down the perpetrators and only Diva can stop him (both with reason and ass-kicking) from killing them in revenge.

The issue ends with a brief stinger in Defiles sanctum, where he’s seemingly threatened by Warblade only to discover it’s a shapeshifter named White. Curiously, he plans to deploy White to disrupt the WildCATs, not Stormwatch.

stormwatch_v1_15Stormwatch #15 opens with us still in Defile’s lair, and here we learn what he has in store for Stormwatch – a massive genetically engineered creature incubating in a tank.

Synergy the Weatherman (whose hair is already grown out since last issue) has met with all of Stormwatch One to reprimand them for their actions in the last issue – they’re more of the sort of rogue decisions that got her an unwanted promotion. When she gets to Diva, she has only thanks for her leadership, which leads Diva to confront Cannon about his behavior.

Battalion is starting to lose his cool (and his mind?) about his impending death, but his quiet tinkering time in the workshop is interrupted by the always awful Flashpoint. The brash Stormwatch Prime member goals Battalion into a fight and gets thoroughly whupped.

Their confrontation is interrupted by an all-hands on deck notice from Weatherman. A massive humanoid bearing a device that looks like a bomb is in the process of King Kong-ing its way up Mauna Loa in Hawaii – the largest active volcano in the world. Stormwatch One heads in, lead by Battalion and comprised of everyone except the unstable trio of Stormwatch Prime.

stormwatch_v1_16Mat Broome and colorist Steve Firchow have settled in on Stormwatch #16, which makes for a crackling climactic issue. (Weirdly, there is a single page colored flatly without digital gradients, and it looks amazing. It goes to show that Broome’s talent isn’t all in the digital trickery of the coloring.)
The assembled Stormwatch One is unable to dent the massive purple creature sent by Defile despite multiple attacks. Battalion distracts it long enough to get in close and rip the bomb away from where it’s grafted on the creature’s back.

We’ve seen both Hellstrike and Winter contend with massive explosions in recent issues, but Battalion takes it upon himself to absorb this detonation within a bubble of psychic power. Timespan drops by to witness him doing the deed just long enough to stop Diva from interfering. Battalion contains the blast, but his body is left limp and lifeless in its wake.

Artist Trevor Scott stops by to render an epilogue in the past, as Timespan returns to to the unlikely 12th century Normandy for a breather. Despite his seemingly random choice, the fellow traveller we glimpsed back in Gen13 #1/2 catches up to him and says she’ll end his “tampering.”

Ah, is Timestream not as benevolent as he lead us to believe? He slips away after a punishing blast from Nadia to return to his Prologue scene from Stormwatch #9 – which means he whisked Battalion to the future straight from overseeing his death!

Here’s the schedule for the rest of this month’s WildStorm re-read. It’s going to be another tortuous week before we’re back to Stormwatch to see what happens in the wake of Battalion’s death. Tomorrow we break ground on a new series, Backlash #1-4!

Need the issues? You’ll need to purchase single issues – try eBay (#14-16) or Amazon (#14, 15, 16). Since further series reached these same issue numbers, be sure to match your purchase to the cover images in this post.

Filed Under: comic books Tagged With: Battalion, From The Beginning, From The Beginning: WildStorm Universe, Image Comics, Mat Broome, Ron Marz, Stormwatch, Trevor Scott, Wildstorm

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