My tweets of the last week:
DC New 52 Review: Red Lanterns #1
As I’ve been writing these reviews I’ve been studiously staying away from everyone else’s reactions.
I don’t want to be influenced by other readers. This process is about my read as a DC newbie and dedicated X-Fan. I catch a single tweet review on Tuesday nights from @CheapGNsdotcom, and do some debating with @Matropolis over the course of the week, but otherwise I don’t peek at other ratings until I’ve set mine into writing.
On a few occasions (Batgirl being one), when I feet in my gut that a book was so incredibly amazing or awful, I can’t help myself but to check to see if everyone agrees with me.
Sometimes they do. Sometimes they don’t.

Red Lanterns #1
Written by Peter Milligan, art by Ed Benes & Rob Hunter
Rating: .5 of 5 – Terrible
In a Line: “The universe’s rage… is my rage.”
#140char Review: Red Lanterns #1 is a nadir of #DCNew52 reboot, a bad 90s flashback to XTREME bad guys like Carnage headlining pointless blood-bathed books.
CK Says: Skip it!
I feel the need to caveat that I have never read a Rainbow Lantern book before and may have entirely missed the point of this entire endeavor.
Red Lanterns #1 is a comic full of interesting elements that work against each other as a whole. Peter Milligan can be terrific at manipulating oddball teams. The Ed Benes art was consistently awesome. Even the concept of a revenge-powered Lantern corps isn’t a turnoff for me.
The execution was simply off. Milligan’s been there before on his stultifying X-Men run. No amount of awesome art can save a badly conceived comic.
The opening torture scene can’t decide if it wants to be dire or comedic, and introducing a violent space-faring attack kitten with rippling muscles who is bleeding from his mouth would seem to peg this as a offbeat humor title, a la Lobo. The kitten continues to cough up blood all over its captors in what seemed like a mildly funny scene until it is saved in a display of over-the-top violence by a good (bad? (good?)) guy named “Atrocitus,” who proclaims, “What are you doing to my cat?”
Clearly a humor title, right?
Nay. Not when the unbearably lugubrious Atrocitus then launches into a totally emo inner monologue that takes up half the issue. It becomes obvious that this is not meant to be a laughing matter. Also, apparently all of the Red Lanterns exhale blood all the time, or blood-like red energy? That’s the impression I got when we saw a slew of them on panel, each more silly-looking than the last and all breathing blood. This includes a sexy blue-skinned babe with bone wings and a dental floss bikini bottom who can only speak in single word growls.
So, it’s a serious, violent, ultra-bloody, emo humor title with an unintelligible hot babe who craves only range and showing showing off her ass like it’s a trend? Well, they’ve got the pubescent boy demo locked down.
(The irony is that right now Marvel’s hands-down best book is the similarly-themed Uncanny X-Force, except there blend of brainy humor and continuity references alongside the blood, guts, and skin-tight outfits is done to dizzying perfection by Rick Remender. But, maybe a DC fan would hate it.)
Milligan’s scripting failures aside, Benes art is hard to deny – he’s really enjoyable throughout, especially on a tease of Hal Jordan in a flashback. However, the red on red on red color palette really begins to wear after a few pages with the RL gang. An Earthbound b-plot is a snooze, though I suppose it’s setting up an Earthling to be a Red Lantern.
DC returnees and longtime readers might really delight in the side-story behind Atrocitus, but without existing affection for the concept I think it really falls flat.
DC New 52 Review: Demon Knights #1
DC’s linewide relaunch disperses a few titles to interesting fringes of the four-color universe – army comics, westerns, and this medieval entry into the lineup.
While guns and horses might not be big draws for me, I love middle ages stories no matter the medium and the cover of this comic is to-die-for.
Why any hint of skepticism? The cover isn’t from the interior artist – it’s from Detective Comics‘ killer auteur Tony S. Daniel. Second, writer Paul Cornell – so witty on team books like Captain Britain & MI:13 and Stormwatch, seems like a peculiar fit for the thee and thou speech of Camelot.
Can Cornell dial back the quips while Digenes Neves turns in something to equal Daniel’s killer cover?

Demon Knights #1
Written by Paul Cornell, art by Diogenes Neves and Oclair Albert
Rating: 3.5 of 5 – Great
In a Line: “The Celts have odd ways. Nod and smile.”
#140char Review: Demon Knights #1 is a fun read w/terrific art. Cornell accelerates to full madcap wit a bit too quickly at the climax, but it’s still great
CK Says: Consider it.
Demon Knights #1 is a comic version of a popcorn flick – a fast-moving swords and sorcery tale that eschews period language for quips like “sod this.” It would be A Knight’s Tale if not for the absence of a soggy rock soundtrack (though I’m sure Cornell has one playing while he writes it), and perfect for the World of Warcraft crowd if not for a surfeit of whimsy.
A two page intro ripped directly from the pages of The Once and Future King roots new readers on steady, familiar ground, before Cornell swiftly departs from the established myth and fast forwards four centuries. The story follows two Camelot cast-offs – Madame Xanadu, a renegade priestess of Avalon, and Jason Blood, a hapless youth who shares a body with Merlin’s demonic assistant Etrigan. In the present, a magical horde of pillagers and dinosaur-like humanoid dragons is tearing through the countryside to the fictional destination of Alba Sarum, and our erstwhile pair of heroes (and sometimes lovers, depending on who is in charge of Blood’s body) have stopped in pub directly in their path of destruction.
Any question I had about Diogenes Neves’ artwork compared to Daniel’s cover is answered by the first page, a knockout image of a storybook gone entirely wrong. We never get another reason to doubt him. His textured pencils are treated to an amazing interweave of delicate inks from Oclair and spiderwebs of crackling color from Marcelo Maiolom.
While the tone gets less less classically staid as we exit the Future King framing device, those careful details find their way into every page. Add to that a set of beautifully distinct faces and an attractive palette of pinks and purples and you have a stunning issue of art.
I don’t fault Cornell at all for not thee and thouing his way through the entire issue – it saps the life from characters and tend to be accompanied by horrific font choices. So why is this book not “excellent”? Cornell loses his footing as he ratchets the pace with every new character he introduces. By the final panel the plot has become a touch too frenetic for him to pilot surely.
While I understand the need to introduce all seven medieval soldiers to the plot, here’s one case where I would have preferred Justice League’s more leisurely pace of introductions. That said, like Jim Lee on JL, Neves provides plenty of opportunities to linger on each panel – it’s just that here the lingering is a welcome pause before the script rushes forward.
Even with the modern language and rapidly accelerating pace, Demon Knights is a highly enjoyable read due in no small part to Cornell’s wit and an unassailable and altogether stunning set of artwork from Neves, Oclair, and Maiolom. Everything here points to more fun to be had in subsequent issues, which I will definitely be reading.
(Disclaimer: I have a major soft spot for British comic book humor, sorcery, dragons as dinosaurs, woman with swords, and villains who heartlessly kill children. Basically, I am this book’s target audience. Your mileage may vary, but if you need bonus background see the outstanding blog Gone! Gone! The Form of a Man!, which is dedicated to annotating eacb issue with all the mythological and cartographic facts you need to digest it fully.)
DC New 52 Review: Grifter #1
Jim Lee set up an intriguing team in his 90s Image Comics classic creation WildCATs, a group of alien-human hybrids caught in a extraterrestrial culture war. Lee pilfered seemingly every comic origin out there to assemble a team full of clawed men, androids, amazons, shapeshifters, teleporters, dwarves, and strippers.
The team vigilante was Grifter, a half-Gambit half-Punisher hybrid of athleticism and gunplay with a Wolverine healing factor who seemed out of place on the spandexed team. Later, readers discovered Grifter was actually closer to the core of Lee’s new superhero universe than anyone imagined, having been experimented upon while he was in the army, and granted with psychic powers that later burned out.
Of all Lee’s heroes, Grifter makes the most sense to support a solo book – but which elements of his history would get picked up in this port to the mainstream DC Universe?

Grifter #1
Written by Nathan Edmondson, art by Cafu & Jason Gorder
Rating: 3 of 5 – Good
In a Line: “I think there’s one of them on this plane.”
#140char Review: Grifter #1 goes back to basics with the Wildstorm char, taking us to his origin. Thrilling little story, if too fast a read. Good, by a hair
CK Says: Consider it.
Grifter has a slight script that introduces several points of conflict into the life of former military man, current professional con artist, and newly minted unwitting-vigilante and alien psychic-receiver Cole “Argent” Cash.
See, that sounds exciting, doesn’t it?
In a brief, fun read, writer Nathan Edmondson combines swift action with a hint of alien intrigue to make a strong case for picking up a second issue, yet Grifter has several significant handicaps. The guns-blazing cover has nothing to do with the story inside. It’s not about an established DC character or mythology. It features its lead character out of uniform for almost the entire book. It is definitely decompressed, with some pages that could have been single panels as they repeat similar perspectives. It makes at least one verifiable mistake on the scale of minutes, hours days. There are a few points requiring major suspension of disbelief, such as an unattended midnight hat stand.
Cafu’s art is modestly strong throughout, with finely detailed faces but a few gawky bodies. His Grifter is slick but muscled, though occasionally comes off as a blonde Wolverine. I don’t think he’s earned the one-word moniker yet. Edmondson wisely reminds us of Cash’s special forces training via a subplot that will yield further conflict rather than a piece of kludgy dialog, which helps contextualize his many action-hero feats on re-read.
I think the issue was more successful than not. From the shocking murder that opens it to the hints we get about Grifter’s character, this has all the makings of a super-sized, high-gloss adventure free from the entanglement of the majority of the DC Universe.
The series and character might just live up to its WildStorm predecessor, though its still unclear how much of his history this new edition will share.
DC New 52 Review: Superboy #1
This issue presents two things I have no small amount of 90s nostalgia for: Superboy and Scott Lobdell.
Superboy has been through several incarnations, but the one I’ve always enjoyed was the 90s Reign of Supermen version, which was essential an attempt to regrow Superman in a lab in case of catastrophe – or, you know, if they just needed a spare. The result was a James Dean version of Supes, complete with bad attitude and leather jacket.
Scott Lobdell inherited the crumpled mess of X-Men left behind by Chris Claremont and Jim Lee jumping ship from Marvel’s flagship book in quick succession. He not only straightened things out, but started a new era of X-mythology that actually fielded some decent mysteries until editorial interference strangled the life from his plots.
I don’t know that the two necessarily go together, but I’m fond of them both separately, so I don’t see why they shouldn’t combine for a likeable comic series.

Superboy #1
Written by Scott Lobdell, art by R.B. Silva & Rob Lean
Rating: 2.5 of 5 – Okay
In a Line: “They call me Superboy. I have no idea why.”
#140char Review: Superboy #1, origin of a tank-grown boy & his keepers. Ends w/the start of his 1st mission. Decent, but a bit rote; rubbery art doesn’t help
CK Says: Consider it.
Scott Lobdell effectively reestablishes Superboy’s origin and finds a spare set of heartstrings to pluck along the way. He hews close to the Reign of Supermen origin of Superboy, who is grown from a genetic sample of Superman in a tank (a la Neo, in a clear artistic homage to the Matrix).
Yet, Superboy isn’t a straight-forward clone of Superman, and he isn’t as plugged in as his keepers think. The result is that he is frequently the one conducting a social experiment on his confident captors. Despite his vast intelligence, he knows nothing of human companionship – even when he’s freed from his tank no one takes the time to address him directly. He is a thing, and maybe a weapon.
The interior art is an improvement over the awkward cover, but it’s not super. Faces have a certain handsome, rubbery sameness to them, like a set of fresh scrubbed Sims loaded up for a new game. Luckily, it’s only Superboy and his bespectacled red-headed keeper you have to recall (although silver-maned and morally ambiguous Rose may be more interesting than either).
The end result is a serviceable reintroduction that puts Superboy into place to either lead or battle the Teen Titans (I can’t tell which) in his first exposure to the outside world … which doesn’t seem so wise. Lobdell is an old pro at turning in these “get from point A to point B” stories, but I’d rather see him unleash the talky battles and constant dropping of hints I loved him for in the 90s on X-Men. Hopefully he has something less rote in store for upcoming issues.